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Conflict.md

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Conflict

Properties

Name Type Description Notes
Instruction Pointer to map[string]interface{} [optional]
Reason Pointer to string Reason why the conflict exists [optional]

Methods

NewConflict

func NewConflict() *Conflict

NewConflict instantiates a new Conflict object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewConflictWithDefaults

func NewConflictWithDefaults() *Conflict

NewConflictWithDefaults instantiates a new Conflict object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetInstruction

func (o *Conflict) GetInstruction() map[string]interface{}

GetInstruction returns the Instruction field if non-nil, zero value otherwise.

GetInstructionOk

func (o *Conflict) GetInstructionOk() (*map[string]interface{}, bool)

GetInstructionOk returns a tuple with the Instruction field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetInstruction

func (o *Conflict) SetInstruction(v map[string]interface{})

SetInstruction sets Instruction field to given value.

HasInstruction

func (o *Conflict) HasInstruction() bool

HasInstruction returns a boolean if a field has been set.

GetReason

func (o *Conflict) GetReason() string

GetReason returns the Reason field if non-nil, zero value otherwise.

GetReasonOk

func (o *Conflict) GetReasonOk() (*string, bool)

GetReasonOk returns a tuple with the Reason field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetReason

func (o *Conflict) SetReason(v string)

SetReason sets Reason field to given value.

HasReason

func (o *Conflict) HasReason() bool

HasReason returns a boolean if a field has been set.

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