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FlagTriggerInput.md

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FlagTriggerInput

Properties

Name Type Description Notes
Comment Pointer to string Optional comment describing the update [optional]
Instructions Pointer to []map[string]interface{} The instructions to perform when updating. This should be an array with objects that look like <code>{&quot;kind&quot;: &quot;trigger_action&quot;}</code>. [optional]

Methods

NewFlagTriggerInput

func NewFlagTriggerInput() *FlagTriggerInput

NewFlagTriggerInput instantiates a new FlagTriggerInput object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewFlagTriggerInputWithDefaults

func NewFlagTriggerInputWithDefaults() *FlagTriggerInput

NewFlagTriggerInputWithDefaults instantiates a new FlagTriggerInput object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetComment

func (o *FlagTriggerInput) GetComment() string

GetComment returns the Comment field if non-nil, zero value otherwise.

GetCommentOk

func (o *FlagTriggerInput) GetCommentOk() (*string, bool)

GetCommentOk returns a tuple with the Comment field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetComment

func (o *FlagTriggerInput) SetComment(v string)

SetComment sets Comment field to given value.

HasComment

func (o *FlagTriggerInput) HasComment() bool

HasComment returns a boolean if a field has been set.

GetInstructions

func (o *FlagTriggerInput) GetInstructions() []map[string]interface{}

GetInstructions returns the Instructions field if non-nil, zero value otherwise.

GetInstructionsOk

func (o *FlagTriggerInput) GetInstructionsOk() (*[]map[string]interface{}, bool)

GetInstructionsOk returns a tuple with the Instructions field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetInstructions

func (o *FlagTriggerInput) SetInstructions(v []map[string]interface{})

SetInstructions sets Instructions field to given value.

HasInstructions

func (o *FlagTriggerInput) HasInstructions() bool

HasInstructions returns a boolean if a field has been set.

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