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Liferay Mobile SDK logo

Liferay iOS SDK

Sample

Check out the iOS sample app. It's a Contacts app that lists all Liferay users and shows contact details about them. It contains many examples on how to use the Liferay Mobile SDK and it's a good way to learn how to use the Liferay Mobile SDK to build your own native applications.

Setup

Manually

  1. Download the latest version of liferay-ios-sdk.zip.

  2. Unzip the file into your Xcode project.

  3. Within Xcode, right click on your project and click on Add Files to 'Project Name'.

  4. Add both core and v62 folders. The v62 folder name can change for each Liferay version. In this example, the SDK is built for Liferay 6.2.

  5. The iOS SDK requires AFNetworking 2.5.3. Make sure its source code is added to your project.

CocoaPods

  1. You need CocoaPods installed.

  2. Create a file called Podfile in your project and add the following line:

    pod 'Liferay-iOS-SDK'
  3. Run $ pod install.

  4. This will download the latest version of the SDK and create a .xcworkspace file, use that file to open your project in Xcode.

  5. If you are importing dependencies as frameworks (use_frameworks! in Podfile), you need to import the LRMobileSDK module like this:

    @import LRMobileSDK; // (Objective-C)
    import LRMobileSDK // (Swift)

For more information on how CocoaPods works, read their documentation.

CocoaPods will download all the necessary dependencies and configure your workspace when you run $ pod install.

Compatibility

Liferay

Each Liferay Mobile SDK is designed to work with a specific Liferay Portal version. Because of that, its version scheme reflects the compatible Liferay version.

For example, Liferay Mobile SDK 6.2.0.1 is built to work with Liferay Portal 6.2.0, while Liferay Mobile SDK 7.0.0.1 will work with Liferay Portal 7.0.0.

The fourth integer in the version (6.2.0.x) is related to internal Liferay Mobile SDK versions. For example, if a bug is found on 6.2.0.1, we will release a version called 6.2.0.2 with the bug fix.

This doesn't mean you can't support several Liferay versions in the same app though. You can add to your project both versions 6.2.0.1 and 7.0.0.1. There won't be conflicts because service classes names are suffixed with their version number as well: *_v62.m, *_v7.m, etc.

To find out which Liferay versions you are connecting to, use the [LRPortalVersionUtil getPortalVersion:…] method.

iOS

The Liferay iOS SDK is compatible with iOS versions 10.0 and up. It may work with older versions, but these are the versions we use to run our unit tests.

Use

Basics

  1. Create a Session with the user credentials:

    #import "LRBasicAuthentication.h"
    #import "LRSession.h"
    
    LRSession *session = [[LRSession alloc] initWithServer:@"http://localhost:8080" authentication:[[LRBasicAuthentication alloc] initWithUsername:@"test@liferay.com" password:@"test"]];

    The first parameter is the URL of the Liferay instance you are connecting to. In this case, the emulator and Liferay are running in the same machine.

    The second parameter is the user credentials for authentication. You need to provide the user's email address, screen name or user ID. It depends on which authentication method your Liferay instance is using. Along with that, you need to provide the user's password.

    As the name indicates, LRBasicAuthentication uses Basic Authentication to authenticate each service call. The Mobile SDK also supports OAuth authentication as long as the OAuth Provider portlet is deployed to your Liferay Portal. To learn how to do OAuth authentication with the Mobile SDK, check the OAuth sample app.

    Be careful to use these credentials on a production Liferay instance. If you're using the administrator credentials, you have permission to call any service and can change any data by accident.

    If you are building a login view for your app, you can use the SignIn utility class to check if the credentials given by the user are valid or not.

    #import "LRSignIn.h"
    
    [session
    	onSuccess:^(id result) {
    		user = result;
    		[monitor signal];
    	}
     	onFailure:^(NSError *e) {
    		error = e;
    		[monitor signal];
    	}
    ];
    
    [LRSignIn signInWithSession:session callback:session.callback error:&error];

    The Mobile SDK doesn't keep any persistent connection or session with the server. Each request is sent with the user credentials. The SignIn class is just a way to return the user information after a successful sign-in.

  2. Check which Liferay services you need in order to build your app by navigating to http://localhost:8080/api/jsonws. This page lists all available portal services and plugin services.

  3. If you are building a blogs app, for example, you can import BlogsEntryService.

    #import "LRBlogsEntryService_v62.h"

    Since the SDK is built for a specific Liferay version, service class names have the Liferay version they are built for. In this case, it's _v62, which means this SDK is built for Liferay 6.2. You can use several SDKs at the same time to support different Liferay versions.

  4. Create an LRBlogsEntryService_v62 object and make a service call.

    LRBlogsEntryService_v62 *service = [[LRBlogsEntryService_v62 alloc] initWithSession:session];
    
    NSError *error;
    NSArray *entries = [service getGroupEntriesWithGroupId:1084 status:0 start:-1 end:-1 error:&error];

    It fetches all blog entries from the Guest site, which, in this example, has groupId equal to 10184.

    This is a basic example of a synchronous service call; the method will only return after the request is finished.

    Service method return types can be void, NSString, NSArray, NSDictionary, NSNumber, and BOOL.

    Many service methods require groupId as a parameter. You can get the user's groups by calling [LRGroupService_v62 getUserSites:&error].

Unauthenticated session

It's also possible to create a LRSession instance that has no credential information. You need to use the constructor that accepts the server URL only:

LRSession *session = [[LRSession alloc] initWithServer:@"http://localhost:8080"];

However, most portal remote methods don't accept unauthenticated remote calls, you will get a Authentication access required exception message in most cases.

This will only work if the remote method on the portal or your plugin has the @AccessControlled annotation just before the method:

import com.liferay.portal.security.ac.AccessControlled;

public class FooServiceImpl extends FooServiceBaseImpl {

@AccessControlled(guestAccessEnabled = true)
public void bar() { ... }
Storing credentials

You can persist credentials with LRCredentialStorage, it will safely save username and password in the key chain:

[LRCredentialStorage storeCredentialForServer:@"http://localhost:8080" username:@"test@liferay.com" password:@"test"];

After credentials are stored, you can retrieve them with:

NSURLCredential *credential = [LRCredentialStorage getCredential];

Or directly create a LRSession instance with:

LRSession *session = [LRCredentialStorage getSession];

Check CredentialStorageTest.m for more examples.

Asynchronous

The SDK allows asynchronous HTTP requests; all you need to do is set a callback to the session object. Set it back to nil if you want to make synchronous requests again.

The first thing you need to do is create a class that conforms to the LRCallback protocol. For example:

#import "LRCallback.h"

@interface BlogsEntriesCallback : NSObject <LRCallback>

@end
#import "BlogsEntriesCallback.h"

@implementation BlogsEntriesCallback

- (void)onFailure:(NSError *)error {
	// Implement error handling code
}

- (void)onSuccess:(id)result {
	// Called after request has finished successfully
}

@end

Then, set this callback to the session and call your service as usual:

BlogsEntriesCallback *callback = [[BlogsEntriesCallback alloc] init];

[session setCallback:callback];
[service getGroupEntriesWithGroupId:1084 status:0 start:-1 end:-1 error:&error];

If a server side exception or a connection error occurs during the request, the onFailure method will be called with an NSError instance that contains information about the error.

Since the request is asynchronous, getGroupEntriesWithGroupId returns immediately with nil, and the onSuccess method of your callback is invoked instead with the results once the request has finished successfully.

As you can see, the onSuccess result parameter is not typed. You need to check the service method signature in order to figure out which type you can cast to safely. In this example, the getGroupEntriesWithGroupId method returns a NSArray, so you can cast to this type:

- (void)onSuccess:(id)result {
	NSArray *entries = (NSArray *)result;
}

onSuccess is called on the main UI thread after the request has finished.

Blocks

It is also possible to use Objective-C blocks as callbacks:

LRSession *session = [[LRSession alloc] initWithServer:@"http://localhost:8080" username:@"test@liferay.com" password:@"test"];

[session
	onSuccess:^(id result) {
		// Called after request has finished successfully
	}
	onFailure:^(NSError *e) {
		// Implement error handling code
	}
];

LRGroupService_v62 *service = [[LRGroupService_v62 alloc] initWithSession:session];

NSError *error;
[service getUserSites:&error];

Do not set a LRCallback to the session in this case, otherwise it will get overriden. Blocks support works the same way as described in the previous section.

Batch

The SDK allows sending requests using batch processing, which can be much more efficient in some cases. For example, you want to delete 10 blog entries at the same time; instead of making one request for each delete call, you can create a batch of calls and send them all together.

#import "LRBatchSession.h"

LRBatchSession *batch = [[LRBatchSession alloc] initWithServer:@"http://localhost:8080" username:@"test@liferay.com" password:@"test"];
LRBlogsEntryService_v62 *service = [[LRBlogsEntryService_v62 alloc] initWithSession:batch];
NSError *error;

[service deleteEntryWithEntryId:1 error:&error];
[service deleteEntryWithEntryId:2 error:&error];
[service deleteEntryWithEntryId:3 error:&error];

NSArray *entries = [batch invoke:&error];

First, create an LRBatchSession session. You can either pass credentials or another session to the constructor. This is useful when you already have a session object and want to reuse the same credentials.

Then, make the service calls as usual; as with asynchronous calls, these methods will return nil right away.

Finally, call [batch invoke:&error]; it will return an NSArray containing the results for each service call. Since there are three deleteEntryWithEntryId calls, the entries array will contain three objects. The order of the results matches the order of the service calls.

If you want to make batch calls asynchronously, set the callback to the session as usual:

[batch setCallback:callback];

The return type for batch calls is always an NSArray.

Non-primitive arguments

There are some special cases in which service methods arguments are not primitives. In these cases, you should use LRJSONObjectWrapper, for example:

LRJSONObjectWrapper *wrapper = [[LRJSONObjectWrapper alloc] initWithJSONObject:[NSDictionary dictionary]];

You must pass a dictionary containing the object properties and their values. On the server side, your object will be instantiated and setters for each property will called with the values from the dictionary.

There are some other cases in which server service methods require interfaces or abstract classes arguments. Since it's impossible for the SDK to guess which implementation you want to use, you must initialize LRJSONObjectWrapper with the className, like that:

LRJSONObjectWrapper *wrapper = [[LRJSONObjectWrapper alloc] initWithClassName:@"com.example.MyClass" jsonObject:[NSDictionary dictionary]];

The server will look for the class name in its classpath and instantiate the object for you, then call setters just like the previous example. OrderByComparator is a good example, more about that bellow.

OrderByComparator

On the server side, OrderByComparator is an abstract class, because of that, you must pass the name of a class that implements it, for example:

NSString *className = @"com.liferay.portlet.bookmarks.util.comparator.EntryNameComparator";

LRJSONObjectWrapper *orderByComparator = [[LRJSONObjectWrapper alloc] initWithClassName:className jsonObject:[NSDictionary dictionary]];

If the service you are calling accepts null for a comparator argument, just pass nil to the service call.

You probably want to set the ascending property for a comparator. Unfortunately, as of Liferay 6.2, most Liferay OrderByComparator implementations don't have a setter for this property and it's not possible to set from the SDK. This will be fixed in future portal versions.

However, if you have a custom OrderByComparator that has a setter for ascending you can do:

NSString *className = @"com.example.MyOrderByComparator";

NSDictionary *jsonObject = @{
	@"ascending": @(YES)
};

LRJSONObjectWrapper *orderByComparator = [[LRJSONObjectWrapper alloc] initWithClassName:className jsonObject:jsonObject];

For more examples, take a look at this test case: OrderByComparatorTest.m.

ServiceContext

ServiceContext is a special case because most Liferay services methods require it, however, you are not required to pass it to the SDK, you can just pass nil. The server will create a ServiceContext instance with default values for you.

If there is some property you want to set for ServiceContext you can do:

NSDictionary *jsonObject = @{
	@"addGroupPermissions": @(YES),
	@"addGuestPermissions": @(YES)
};

LRJSONObjectWrapper *serviceContext = [[LRJSONObjectWrapper alloc] initWithJSONObject:jsonObject];

For more examples, take a look at this test case: ServiceContextTest.m.

Binaries

Some Liferay services require binary argument types such as NSData and LRUploadData.

The SDK converts NSData instances to NSStrings before sending the POST request, for example, [@"hello" dataUsingEncoding:NSUTF8StringEncoding] becomes a JSON array like "[104,101,108,108,111]". The SDK does that for you so you don't have worry about it, you just need to pass the NSData to the method.

You need to be careful while using such methods though, because you are allocating memory for the whole NSData and may have memory issues if content is large.

Some other portal service methods require java.io.File, in these cases the SDK requires LRUploadData instead.

Here are examples on how to create LRUploadData instances:

LRUploadData *upload = [[LRUploadData alloc] initWithData:data fileName:@"file.png" mimeType:@"image/png"]
LRUploadData *upload = [[LRUploadData alloc] initWithInputStream:is length:length fileName:@"file.png" mimeType:@"image/png"];

The first constructor accepts a NSData argument, while the second accepts NSInputStream.

As you can see, you also need to pass the file's mime type and name. lenght is the size in bytes of the content being sent.

The SDK will send a multipart form request to the portal. On the server side, a File instance will be created and sent to the service method you are calling.

In case you want to listen for upload progress to create a progress bar, you can create a LRProgressDelegate delegate and set to LRUploadData object, its onProgressBytes method will be called for each byte chunk sent, it will pass the bytes that were sent, the total number of bytes sent for far and the total size of the request. For example:

@interface ProgressDelegate : NSObject <LRProgressDelegate>

@end

@implementation ProgressDelegate

- (void)onProgressBytes:(NSUInteger)bytes sent:(long long)sent
		total:(long long)total {

	// bytes contains the byte values that were sent.
	// sent will contain the total number of bytes sent.
	// total will contain the total size of the request in bytes.

}

@end

For more examples on this subject, check this test case: FileUploadTest.m.