Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

blender addon #618

Open
carlosedubarreto opened this issue Feb 9, 2024 · 4 comments
Open

blender addon #618

carlosedubarreto opened this issue Feb 9, 2024 · 4 comments

Comments

@carlosedubarreto
Copy link

Hello, it came to me that you were making this very interesting solution for markerless mocap. (a friend at discord told me about)

I'm building blender addons with some interesting codes that I find on github. Most of them are free and I make a few of them premium versions to try to support myself and help to pay the bills.

I dont have much free time, but maybe it would be cool to try to join forces and make a cool addon with the work you've been doing.

what do you think?

And seeing your will to make a free cool markerless mocap tool, I'm thinking of making my tool that is a bit similar to yours (but its a blender addon) to remove its price and make it avilable for free too.

anyway, I have a gumroad page where most of the addons are free or have a full free working version
https://carlosedubarreto.gumroad.com

and I have a patreon site where I try to use to support myself while trying to do cool things for the blender community
https://www.patreon.com/cebstudios

Let me know if you'd like some help on the blender part.

Cheers

@mprib
Copy link
Owner

mprib commented Feb 10, 2024

@carlosedubarreto,

Thank you for reaching out about this! My motion capture background is rooted in biomechanics and the workflow of animators is sufficiently different that I generally feel overwhelmed trying to understand what may be useful to them. Collaborating on a project sounds like a wonderful idea!

The blender rig animation currently at the top of the README was first put together in an ad-hoc way, but I split it out into a rough attempt at a blender add-on in a separate project called Rigmarole.

The README of that project attempts to give a sense of the workflow. I don't know if my code for that is terribly comprehensible but hopefully it could serve as a starting point for a conversation about this.

I would be very interested in your thoughts.

Thank you again!

Mac

@mprib mprib closed this as completed Apr 15, 2024
@mprib
Copy link
Owner

mprib commented Apr 15, 2024

Haven't heard anything back on this one...

@carlosedubarreto
Copy link
Author

@mprib im so sorry, i ended up getting into 4 freelance projects while having a dayjob.
These last 2 months were crazy.

Sorry for not answering earlier, it was not possible to do much.

I think and hope that in 2 months things get lighter on my side

@mprib mprib reopened this Apr 24, 2024
@mprib
Copy link
Owner

mprib commented Apr 24, 2024

@carlosedubarreto,

Sorry for my delay in responding! I'm reopening this just to keep it more "alive" when I get a chance to review issues. Totally understand the time constraints and I look forward to being able to make progress on something together in the future.

Best,

Mac

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants