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createtoolbar.py
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createtoolbar.py
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# Copyright (C) 2006, 2007, 2008 One Laptop Per Child
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
#
import logging
from gettext import gettext as _
import gtk
from os.path import join, dirname
from gobject import SIGNAL_RUN_FIRST, TYPE_PYOBJECT
from sugar.graphics.toolbutton import ToolButton
from sugar.graphics.toggletoolbutton import ToggleToolButton
from sugar.graphics.toolcombobox import ToolComboBox
from sugar.graphics.objectchooser import ObjectChooser
class CreateToolbar(gtk.Toolbar):
__gtype_name__ = 'CreateToolbar'
__gsignals__ = {
'create_new_game': (SIGNAL_RUN_FIRST, None, []),
'create_load_game': (SIGNAL_RUN_FIRST, None, [TYPE_PYOBJECT]),
'create_save_game': (SIGNAL_RUN_FIRST, None, 3 * [TYPE_PYOBJECT]),
'create_equal_pairs': (SIGNAL_RUN_FIRST, None, [TYPE_PYOBJECT]),
}
def __init__(self, activity):
gtk.Toolbar.__init__(self)
self.activity = activity
self._lock = True
# New Button
new_icon = join(dirname(__file__), 'images', 'game-new.svg')
new_image = gtk.Image()
new_image.set_from_file(new_icon)
self._new_button = ToolButton()
self._new_button.set_icon_widget(new_image)
self._new_button.set_tooltip(_('New game'))
self._new_button.connect('clicked', self._new_game_bt)
self._add_widget(self._new_button)
# Load Button
load_icon = join(dirname(__file__), 'images', 'game-load.svg')
load_image = gtk.Image()
load_image.set_from_file(load_icon)
self._load_button = ToolButton()
self._load_button.set_icon_widget(load_image)
self._load_button.set_tooltip(_('Load game'))
self._load_button.connect('clicked', self._load_game)
self._add_widget(self._load_button)
# Save Button
save_icon = join(dirname(__file__), 'images', 'game-save.svg')
save_image = gtk.Image()
save_image.set_from_file(save_icon)
self._save_button = ToolButton()
self._save_button.set_icon_widget(save_image)
self._save_button.set_tooltip(_('Save game'))
self._save_button.connect('clicked', self._save_game_bt)
self._save_button.set_sensitive(False)
self._add_widget(self._save_button)
# Separator
separator2 = gtk.SeparatorToolItem()
separator2.set_draw(True)
self.insert(separator2, -1)
self._add_widget(gtk.Label(_('Game name') + ': '))
self.game_name_entry = gtk.Entry()
self._add_widget(self.game_name_entry)
self._equal_pairs = gtk.CheckButton(_('Equal pairs'))
self._add_widget(self._equal_pairs)
self._equal_pairs.connect('toggled', self._emit_equal_pairs)
self._grouped_icon1 = join(dirname(__file__), 'images', 'equal_pairs1.svg')
self._grouped_icon2 = join(dirname(__file__), 'images', 'equal_pairs2.svg')
self._grouped_image1 = gtk.Image()
self._grouped_image2 = gtk.Image()
self._grouped_image1.set_from_file(self._grouped_icon1)
self._grouped_image2.set_from_file(self._grouped_icon2)
self._grouped = ToggleToolButton()
self._grouped.set_icon_widget(self._grouped_image1)
self._grouped.set_tooltip(_('Click for grouped game'))
self._grouped.connect('toggled', self._grouped_cb)
self._add_widget(self._grouped)
def _add_widget(self, widget, expand=False):
tool_item = gtk.ToolItem()
tool_item.set_expand(expand)
tool_item.add(widget)
widget.show()
self.insert(tool_item, -1)
tool_item.show()
def _game_changed_cb(self, combobox, game_name):
self.game_name_entry.set_text(game_name)
self.emit('create_load_game', game_name)
def _load_game(self, button):
chooser = ObjectChooser(_('Choose memorize game'),
parent=self.activity,
flags=gtk.DIALOG_MODAL | gtk.DIALOG_DESTROY_WITH_PARENT)
jobject = ''
try:
result = chooser.run()
if result == gtk.RESPONSE_ACCEPT:
logging.debug('ObjectChooser: %r' % chooser.get_selected_object())
jobject = chooser.get_selected_object()
if not jobject or not jobject.file_path:
return
finally:
chooser.destroy()
del chooser
if jobject and jobject.file_path:
self.emit('create_load_game', jobject.file_path)
self._save_button.set_sensitive(False)
def _new_game_bt(self, button):
self.game_name_entry.set_text('')
self._equal_pairs.set_active(False)
self._grouped.set_active(False)
self.emit('create_new_game')
self._new_button.set_sensitive(False)
self._save_button.set_sensitive(False)
def _save_game_bt(self, button):
self.emit('create_save_game', self.game_name_entry.get_text(), self._equal_pairs.get_active(), self._grouped.get_active())
self._save_button.set_sensitive(False)
def _emit_equal_pairs(self, checkbutton):
self.emit('create_equal_pairs', checkbutton.get_active())
self._save_button.set_sensitive(True)
def _grouped_cb(self, widget):
self._save_button.set_sensitive(True)
if self._grouped.get_active():
self._grouped.set_icon_widget(self._grouped_image2)
self._grouped_image2.show()
self._grouped.set_tooltip(_('Click for ungrouped game'))
else:
self._grouped.set_icon_widget(self._grouped_image1)
self._grouped_image1.show()
self._grouped.set_tooltip(_('Click for grouped game'))
def update_create_toolbar(self, widget, game_name, equal_pairs, grouped):
self.game_name_entry.set_text(game_name)
self._equal_pairs.set_active(equal_pairs == 'True')
self._grouped.set_active(grouped == '1')
def update_buttons_status(self, widget, new, save):
self._new_button.set_sensitive(new)
self._save_button.set_sensitive(save)