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Scale transformations with delta time of update calls #7

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qblkflw opened this issue Oct 17, 2024 · 0 comments
Open

Scale transformations with delta time of update calls #7

qblkflw opened this issue Oct 17, 2024 · 0 comments
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@qblkflw
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qblkflw commented Oct 17, 2024

It appears that animations run faster on screens with a higher refresh rate.
Useful as it made me realise that the render queue empties if the fps of the engine is set at the same as the refresh rate with workers, but also it should be uniform across monitors.

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