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intersect.cpp
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intersect.cpp
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/*
Copyright 2013-2015 Rohit Nirmal
This file is part of Clonepoint.
Clonepoint is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Clonepoint is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Clonepoint. If not, see <http://www.gnu.org/licenses/>.
*/
#include "intersect.h"
bool vec2InRect(vec2f v, Rect r)
{
return (v.x >= r.x && v.x <= r.x + r.w &&
v.y >= r.y && v.y <= r.y + r.h);
}
bool vec2InRect2(vec2f v, Rect r)
{
return (v.x > r.x && v.x < r.x + r.w &&
v.y > r.y && v.y < r.y + r.h);
}
bool check_collision(Rect A, Rect B)
{
//The sides of the rectangles
float leftA, leftB;
float rightA, rightB;
float topA, topB;
float bottomA, bottomB;
//Calculate the sides of rect A
leftA = A.x;
rightA = A.x + A.w;
topA = A.y;
bottomA = A.y + A.h;
//Calculate the sides of rect B
leftB = B.x;
rightB = B.x + B.w;
topB = B.y;
bottomB = B.y + B.h;
//If any of the sides from A are outside of B
if( bottomA <= topB )
{
return false;
}
if( topA >= bottomB )
{
return false;
}
if( rightA <= leftB )
{
return false;
}
if( leftA >= rightB )
{
return false;
}
//If none of the sides from A are outside B
return true;
}
bool check_collision2(Rect A, Rect B)
{
//The sides of the rectangles
float leftA, leftB;
float rightA, rightB;
float topA, topB;
float bottomA, bottomB;
//Calculate the sides of rect A
leftA = A.x;
rightA = A.x + A.w;
topA = A.y;
bottomA = A.y + A.h;
//Calculate the sides of rect B
leftB = B.x;
rightB = B.x + B.w;
topB = B.y;
bottomB = B.y + B.h;
//If any of the sides from A are outside of B
if( bottomA < topB )
{
return false;
}
if( topA > bottomB )
{
return false;
}
if( rightA < leftB )
{
return false;
}
if( leftA > rightB )
{
return false;
}
//If none of the sides from A are outside B
return true;
}
bool rectInCircle(Rect r, vec2f center, float radius)
{
if (vec2f_distance(center, vec2f(r.x, r.y)) <= radius ||
vec2f_distance(center, vec2f(r.x + r.w, r.y)) <= radius ||
vec2f_distance(center, vec2f(r.x, r.y + r.h)) <= radius ||
vec2f_distance(center, vec2f(r.x + r.w, r.y + r.h)) <= radius)
{
return true;
}
else return false;
}