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optionsstate.h
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optionsstate.h
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/*
Copyright 2013-2015 Rohit Nirmal
This file is part of Clonepoint.
Clonepoint is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Clonepoint is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Clonepoint. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef OPTIONSSTATE_H
#define OPTIONSSTATE_H
#include "menustate.h"
#include "config.h"
#define NUM_VOLUME_BARS 10
enum OptionsPage
{
OPTION_PAGE_GAMEPLAY = 0,
OPTION_PAGE_BINDINGS
};
class OptionsState : public MenuState
{
public:
OptionsState(StateManager* sm);
~OptionsState();
void update(unsigned int dT);
void handleButton(Button* button);
void setLabels();
void saveSettings();
void addMode(std::string mode);
void resetPositions(int w, int h);
void changeToGameplayPage();
void changeToBindingsPage();
void enterBindingMode();
void handleKeyUp(SDL_Keycode key);
void rebindKey(SDL_Keycode key);
void updateBindingButtons();
void updateProgressBars();
bool _settingsChanged;
private:
void handleDecrIncrVisibility(Button* decr, Button* incr, int value, int size);
void toggleCheckbox(ImageButton* ib);
TextLabel* _titleLabel;
TextButton* _exitButton;
TextButton* _saveChangesButton;
FloatingMessage* _saveMessage;
std::vector<std::string> _modes;
int _modeIndex;
bool _bindingMode;
eBinding _bindToChange;
int _currSoundVolume;
int _currMusicVolume;
OptionsPage _page;
//gameplay page
TextButton* _toBindingsPage;
ImageButton* _lightEnteredAlphaState;
TextLabel* _lightEnteredAlphaText;
TextLabel* _resolutionText;
TextLabel* _resolutionLabel;
TextLabel* _soundVolumeLabel;
TextLabel* _musicVolumeLabel;
TextLabel* _crosslinkBlurLabel;
ImageButton* _crossLinkBlurState;
ImageButton* _resUp;
ImageButton* _resDown;
TextLabel* _fullscreenLabel;
ImageButton* _fullscreenState;
ImageButton* _soundVolumeDecr;
ImageButton* _soundVolumeIncr;
ImageButton* _soundVolumeProgress[NUM_VOLUME_BARS];
ImageButton* _musicVolumeDecr;
ImageButton* _musicVolumeIncr;
ImageButton* _musicVolumeProgress[NUM_VOLUME_BARS];
TextLabel* _tutorialPopupsText;
TextLabel* _inputPopupsText;
ImageButton* _tutorialPopupsState;
ImageButton* _inputPopupsState;
//bindings page
TextLabel* _pressAKeyLabel;
TextLabel* _moveLeftLabel;
TextLabel* _moveRightLabel;
TextLabel* _moveUpLabel;
TextLabel* _moveDownLabel;
TextLabel* _autoSaveMessage;
TextButton* _moveLeftButton;
TextButton* _moveRightButton;
TextButton* _moveUpButton;
TextButton* _moveDownButton;
TextButton* _toGameplayPage;
std::vector<Button*> _bindingsPage;
std::vector<Button*> _gameplayPage;
};
#endif