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Additional tank property data? #7

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Shryquill opened this issue Apr 15, 2022 · 2 comments
Open

Additional tank property data? #7

Shryquill opened this issue Apr 15, 2022 · 2 comments

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@Shryquill
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Is there any easy way to add new tank property data from the game?
I'm looking for a way to have the gun caliber (in millimeters) printed on each tank icon, but it seems this information isn't available by default.

Apologies if I've asked this question improperly, I'm unfamiliar with this website.

Thanks!

@RickDrain
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That's an interesting question. Although I've been using TIM for a few years now, this is my first visit to the GitHub page. I won't be much help for a while.

@mjrd0815
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Is there any easy way to add new tank property data from the game? I'm looking for a way to have the gun caliber (in millimeters) printed on each tank icon, but it seems this information isn't available by default.

Apologies if I've asked this question improperly, I'm unfamiliar with this website.

Thanks!

i guess it will not easy, because of so many different calibers in the game and even in each tank himself... for example each arty hase different calibers until TX, the russian TIX hase 2 different calibers. sme of the lights have 3 different calibers and so on.
so u have to read out every tank by the start of each battle. i dont know is it possible or not.
so when its possible, it should also be possible which modules he use and maybe which fildmod.

and i guess WG will disable this funtion in short time, when its possible. i expect so many traffic by this "script" that the game will stuck several times.

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3 participants