This is Medibellum. It is developed using the JamTemplateCpp.
Introducing "Medibellum," an entertaining 2D pixelart autobattler that packs a punch despite being created in just one month for the thrilling 13th Kajam!
In the realm of Medibellum, you find yourself thrust into an ancient conflict between red team and blue team. As a valiant strategist, it's your duty to assemble an army of brave warriors and unleash their powerful might upon hordes of menacing enemies. But be warned, there are flanks!
The game combines the addictive mechanics of an autobattler with the charm of retro-inspired pixel art. With only a month of development time, Medibellum transports you to a nostalgic realm where your heroes come to life.
- Start game_server
- Start game_client
- Make sure that you use your local ip (
127.0.0.1
) - Add one bot to the game
- Press connect
- Add port forwarding for the machine that runs the server (e.g. on your Fritzbox)
- Server starts game_server
- Server checks his public ip
- Client(s) start game_client
- Enter public IP of server
- Press connect
- create build directory
build
at root level - open command line (win+r
cmd
) - navigate to the just created build folder
- type
cmake ../
- Open generated solution file with Visual Studio
- open project folder in clion
For building on mac os you have to install cmake and sfml via homebrew: brew install cmake sfml
If you use another package manager or want to install the dependencies yourself, you have to modify the paths
in CMakeLists.txt
.