Replies: 9 comments 4 replies
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Release V6.1 had a bug where the clockgen could not initialize, please try V6.4. Clkcal sketch: Set the config switches like this: Then press one end of a jumper wire against SNES slot pin 43(A18/BA2) and the other end of the wire against one of the following pins and it should read those values:
Also make sure the clock generator is installed with the parts side up. If it still shows 0 Mhz in the clkcal sketch then the clock generator could be broken. |
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Got a new clock generator in today, clkcal is showing the correct frequencies now and I was able to dump my childhood saves from Super Mario RPG : ) |
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Thanks for reporting back. Happy it now works for you. |
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Another question. |
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SI5351 Clock Gen is for SNES SPC7110/SA1/SF Memory/Satellaview cartridges and N64 cartridges with EEPROM saves. Try calibrating the Clock Generator by removing "//" in front of "#define clockgen_calibration" and "#define clockgen_installed" in Cart_Reader.ino and then selecting "Calibrate Clock" in the SNES submenu. |
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Thanks Sanni for the answers. I updated with 9.1 and changed what you told me in the options. I was able to calibrate the clock form the SNES options. I guess, I needed a higher offset indeed. Unfortunately, SA1 games still can't be read. I tried reading N64 cartridge with EEPROM and both ROM and saves can be read. So I guess the clock generator works fine (at least "CLK1"). So I have 2 things left.
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Finaly, I fixed everything. First of all I was stupid enough to solder the PIC upside down. Then I also realised that I flashed the wrong hex file. What a dumb. Thanks a lot again Sanni. Now the elec part is over. |
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I'm wondering if the hardware from this link is related to this project: Open Source Cartridge Reader V3-ALTER Build service [Group F] since it has a purchase option "SA-1 UNLOCK SNES & N64 EEPROM SAVE (OPTION FEE $28 [PIC12F629 MICROCONTROLLER WITH THE SNESCIC AND CLOCK GENERATOR])" If I have such board borrowed from a friend, how can I tell if it was purchased with the SA-1 option or not? Any way to tell without any physical game? |
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After many attempts to read Super Mario RPG with no luck, I loaded the clock calibration sketch and after connecting the two pins together in the SNES socket I'm getting 0 MHz. I've verified all of the solder joints are good and the cart reader works fine with all other cartridge types for SNES and other consoles. How can I troubleshoot the clock generator vs. the snesCIC as causing the issue? (I have a BK 390a multimeter which can measure frequency for troubleshooting) Thanks!
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