Replies: 5 comments 5 replies
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On HW3 the SNES slot's CPU CLOCK pin can be connected to either the Adafruit Clock Generator or the Atmega2560's PH1 pin by the CLK1 switch. |
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Thanks for your feedback sanni ! |
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It could also be possible to leave the adapter PCB as is and try to use the Clock Generator in the bankSwitch_7800() function. Possibly the preferred way. |
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thanks for the hint @PsyK0p4T . I will try to investigate further. |
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I got the following games working with this and the dump is identical to the Atari Max: Normal: |
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Hey people,
Creating this thread to share some behaviors I had here.
I've got two kits here, one hw3 and a hw5. None of them were built by me, so won't be able to precisely discuss about the components used in both. Just never had any particular issues with them until now, and I've dumped a large quantity of games/systems.
My issue came with Atari 7800. I'm using the A7800 to SNES adapter.
Carts for this system come in different capacities.
Smallest ones (Donkey Kong Junior, Super Huey...) are 48KB, and can be dumped fine on hw3 AND hw5.
Higher ones, like 128KB (Commando, Ace of Aces...) recquire bank switching. For these ones, only my hw3 managed to dump them fine. The hw5 seems to not bank-switch properly.
With these results, the code seems out of cause, as the SNES slot and A7800 adapter.
So the problem would be more coming from the reader itself, hardware side ?
Could the voltage be the problem here ? Is the hw3 known to deliver a bit more than hw5 in general ?
I don't have big equipment like an oscilloscope here. But if there are some tests I can do on the SNES slot, with a voltmeter for example, just tell me. Maybe old systems/chips are more greedy and ask for more power to run properly. Any of you ever encoutered this ?
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