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Shadow mapping precision issue due to position reconstruction from depth #70

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scallyw4g opened this issue Aug 26, 2024 · 0 comments

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@scallyw4g
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I'm not entirely sure why the shadows are broken. I would think with 32-bit float there should be enough precision to reconstruct from depth and get a good result. After a nominal amount of time googling, I found some reddit threads that had some good suggestions to try and fix it.

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