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final_project_p10.py
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final_project_p10.py
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import cv2
import numpy as np
import dlib
from math import hypot
import pyglet
import time
# Load sounds
sound = pyglet.media.load("sound.wav", streaming=False)
left_sound = pyglet.media.load("left.wav", streaming=False)
right_sound = pyglet.media.load("right.wav", streaming=False)
cap = cv2.VideoCapture(1)
board = np.zeros((300, 1400), np.uint8)
board[:] = 255
detector = dlib.get_frontal_face_detector()
predictor = dlib.shape_predictor("shape_predictor_68_face_landmarks.dat")
# Keyboard settings
keyboard = np.zeros((600, 1000, 3), np.uint8)
keys_set_1 = {0: "Q", 1: "W", 2: "E", 3: "R", 4: "T",
5: "A", 6: "S", 7: "D", 8: "F", 9: "G",
10: "Z", 11: "X", 12: "C", 13: "V", 14: "<"}
keys_set_2 = {0: "Y", 1: "U", 2: "I", 3: "O", 4: "P",
5: "H", 6: "J", 7: "K", 8: "L", 9: "_",
10: "V", 11: "B", 12: "N", 13: "M", 14: "<"}
def draw_letters(letter_index, text, letter_light):
# Keys
if letter_index == 0:
x = 0
y = 0
elif letter_index == 1:
x = 200
y = 0
elif letter_index == 2:
x = 400
y = 0
elif letter_index == 3:
x = 600
y = 0
elif letter_index == 4:
x = 800
y = 0
elif letter_index == 5:
x = 0
y = 200
elif letter_index == 6:
x = 200
y = 200
elif letter_index == 7:
x = 400
y = 200
elif letter_index == 8:
x = 600
y = 200
elif letter_index == 9:
x = 800
y = 200
elif letter_index == 10:
x = 0
y = 400
elif letter_index == 11:
x = 200
y = 400
elif letter_index == 12:
x = 400
y = 400
elif letter_index == 13:
x = 600
y = 400
elif letter_index == 14:
x = 800
y = 400
width = 200
height = 200
th = 3 # thickness
# Text settings
font_letter = cv2.FONT_HERSHEY_PLAIN
font_scale = 10
font_th = 4
text_size = cv2.getTextSize(text, font_letter, font_scale, font_th)[0]
width_text, height_text = text_size[0], text_size[1]
text_x = int((width - width_text) / 2) + x
text_y = int((height + height_text) / 2) + y
if letter_light is True:
cv2.rectangle(keyboard, (x + th, y + th), (x + width - th, y + height - th), (255, 255, 255), -1)
cv2.putText(keyboard, text, (text_x, text_y), font_letter, font_scale, (51, 51, 51), font_th)
else:
cv2.rectangle(keyboard, (x + th, y + th), (x + width - th, y + height - th), (51, 51, 51), -1)
cv2.putText(keyboard, text, (text_x, text_y), font_letter, font_scale, (255, 255, 255), font_th)
def draw_menu():
rows, cols, _ = keyboard.shape
th_lines = 4 # thickness lines
cv2.line(keyboard, (int(cols/2) - int(th_lines/2), 0),(int(cols/2) - int(th_lines/2), rows),
(51, 51, 51), th_lines)
cv2.putText(keyboard, "LEFT", (80, 300), font, 6, (255, 255, 255), 5)
cv2.putText(keyboard, "RIGHT", (80 + int(cols/2), 300), font, 6, (255, 255, 255), 5)
def midpoint(p1 ,p2):
return int((p1.x + p2.x)/2), int((p1.y + p2.y)/2)
font = cv2.FONT_HERSHEY_PLAIN
def get_blinking_ratio(eye_points, facial_landmarks):
left_point = (facial_landmarks.part(eye_points[0]).x, facial_landmarks.part(eye_points[0]).y)
right_point = (facial_landmarks.part(eye_points[3]).x, facial_landmarks.part(eye_points[3]).y)
center_top = midpoint(facial_landmarks.part(eye_points[1]), facial_landmarks.part(eye_points[2]))
center_bottom = midpoint(facial_landmarks.part(eye_points[5]), facial_landmarks.part(eye_points[4]))
#hor_line = cv2.line(frame, left_point, right_point, (0, 255, 0), 2)
#ver_line = cv2.line(frame, center_top, center_bottom, (0, 255, 0), 2)
hor_line_lenght = hypot((left_point[0] - right_point[0]), (left_point[1] - right_point[1]))
ver_line_lenght = hypot((center_top[0] - center_bottom[0]), (center_top[1] - center_bottom[1]))
ratio = hor_line_lenght / ver_line_lenght
return ratio
def eyes_contour_points(facial_landmarks):
left_eye = []
right_eye = []
for n in range(36, 42):
x = facial_landmarks.part(n).x
y = facial_landmarks.part(n).y
left_eye.append([x, y])
for n in range(42, 48):
x = facial_landmarks.part(n).x
y = facial_landmarks.part(n).y
right_eye.append([x, y])
left_eye = np.array(left_eye, np.int32)
right_eye = np.array(right_eye, np.int32)
return left_eye, right_eye
def get_gaze_ratio(eye_points, facial_landmarks):
left_eye_region = np.array([(facial_landmarks.part(eye_points[0]).x, facial_landmarks.part(eye_points[0]).y),
(facial_landmarks.part(eye_points[1]).x, facial_landmarks.part(eye_points[1]).y),
(facial_landmarks.part(eye_points[2]).x, facial_landmarks.part(eye_points[2]).y),
(facial_landmarks.part(eye_points[3]).x, facial_landmarks.part(eye_points[3]).y),
(facial_landmarks.part(eye_points[4]).x, facial_landmarks.part(eye_points[4]).y),
(facial_landmarks.part(eye_points[5]).x, facial_landmarks.part(eye_points[5]).y)], np.int32)
# cv2.polylines(frame, [left_eye_region], True, (0, 0, 255), 2)
height, width, _ = frame.shape
mask = np.zeros((height, width), np.uint8)
cv2.polylines(mask, [left_eye_region], True, 255, 2)
cv2.fillPoly(mask, [left_eye_region], 255)
eye = cv2.bitwise_and(gray, gray, mask=mask)
min_x = np.min(left_eye_region[:, 0])
max_x = np.max(left_eye_region[:, 0])
min_y = np.min(left_eye_region[:, 1])
max_y = np.max(left_eye_region[:, 1])
gray_eye = eye[min_y: max_y, min_x: max_x]
_, threshold_eye = cv2.threshold(gray_eye, 70, 255, cv2.THRESH_BINARY)
height, width = threshold_eye.shape
left_side_threshold = threshold_eye[0: height, 0: int(width / 2)]
left_side_white = cv2.countNonZero(left_side_threshold)
right_side_threshold = threshold_eye[0: height, int(width / 2): width]
right_side_white = cv2.countNonZero(right_side_threshold)
if left_side_white == 0:
gaze_ratio = 1
elif right_side_white == 0:
gaze_ratio = 5
else:
gaze_ratio = left_side_white / right_side_white
return gaze_ratio
# Counters
frames = 0
letter_index = 0
blinking_frames = 0
frames_to_blink = 6
frames_active_letter = 9
# Text and keyboard settings
text = ""
keyboard_selected = "left"
last_keyboard_selected = "left"
select_keyboard_menu = True
keyboard_selection_frames = 0
while True:
_, frame = cap.read()
#frame = cv2.resize(frame, None, fx=0.8, fy=0.8)
rows, cols, _ = frame.shape
keyboard[:] = (26, 26, 26)
frames += 1
gray = cv2.cvtColor(frame, cv2.COLOR_BGR2GRAY)
# Draw a white space for loading bar
frame[rows - 50: rows, 0: cols] = (255, 255, 255)
if select_keyboard_menu is True:
draw_menu()
# Keyboard selected
if keyboard_selected == "left":
keys_set = keys_set_1
else:
keys_set = keys_set_2
active_letter = keys_set[letter_index]
# Face detection
faces = detector(gray)
for face in faces:
landmarks = predictor(gray, face)
left_eye, right_eye = eyes_contour_points(landmarks)
# Detect blinking
left_eye_ratio = get_blinking_ratio([36, 37, 38, 39, 40, 41], landmarks)
right_eye_ratio = get_blinking_ratio([42, 43, 44, 45, 46, 47], landmarks)
blinking_ratio = (left_eye_ratio + right_eye_ratio) / 2
# Eyes color
cv2.polylines(frame, [left_eye], True, (0, 0, 255), 2)
cv2.polylines(frame, [right_eye], True, (0, 0, 255), 2)
if select_keyboard_menu is True:
# Detecting gaze to select Left or Right keybaord
gaze_ratio_left_eye = get_gaze_ratio([36, 37, 38, 39, 40, 41], landmarks)
gaze_ratio_right_eye = get_gaze_ratio([42, 43, 44, 45, 46, 47], landmarks)
gaze_ratio = (gaze_ratio_right_eye + gaze_ratio_left_eye) / 2
if gaze_ratio <= 0.9:
keyboard_selected = "right"
keyboard_selection_frames += 1
# If Kept gaze on one side more than 15 frames, move to keyboard
if keyboard_selection_frames == 15:
select_keyboard_menu = False
right_sound.play()
# Set frames count to 0 when keyboard selected
frames = 0
keyboard_selection_frames = 0
if keyboard_selected != last_keyboard_selected:
last_keyboard_selected = keyboard_selected
keyboard_selection_frames = 0
else:
keyboard_selected = "left"
keyboard_selection_frames += 1
# If Kept gaze on one side more than 15 frames, move to keyboard
if keyboard_selection_frames == 15:
select_keyboard_menu = False
left_sound.play()
# Set frames count to 0 when keyboard selected
frames = 0
if keyboard_selected != last_keyboard_selected:
last_keyboard_selected = keyboard_selected
keyboard_selection_frames = 0
else:
# Detect the blinking to select the key that is lighting up
if blinking_ratio > 5:
# cv2.putText(frame, "BLINKING", (50, 150), font, 4, (255, 0, 0), thickness=3)
blinking_frames += 1
frames -= 1
# Show green eyes when closed
cv2.polylines(frame, [left_eye], True, (0, 255, 0), 2)
cv2.polylines(frame, [right_eye], True, (0, 255, 0), 2)
# Typing letter
if blinking_frames == frames_to_blink:
if active_letter != "<" and active_letter != "_":
text += active_letter
if active_letter == "_":
text += " "
sound.play()
select_keyboard_menu = True
# time.sleep(1)
else:
blinking_frames = 0
# Display letters on the keyboard
if select_keyboard_menu is False:
if frames == frames_active_letter:
letter_index += 1
frames = 0
if letter_index == 15:
letter_index = 0
for i in range(15):
if i == letter_index:
light = True
else:
light = False
draw_letters(i, keys_set[i], light)
# Show the text we're writing on the board
cv2.putText(board, text, (80, 100), font, 9, 0, 3)
# Blinking loading bar
percentage_blinking = blinking_frames / frames_to_blink
loading_x = int(cols * percentage_blinking)
cv2.rectangle(frame, (0, rows - 50), (loading_x, rows), (51, 51, 51), -1)
cv2.imshow("Frame", frame)
cv2.imshow("Virtual keyboard", keyboard)
cv2.imshow("Board", board)
key = cv2.waitKey(1)
if key == 27:
break
cap.release()
cv2.destroyAllWindows()