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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "VBoxContainer",
"class": "ChoiceContainer",
"language": "GDScript",
"path": "res://ui/ChoicesContainer.gd"
}, {
"base": "Control",
"class": "DialogBox",
"language": "GDScript",
"path": "res://ui/dialogs/DialogBox.gd"
}, {
"base": "Reference",
"class": "EventParser",
"language": "GDScript",
"path": "res://events/EventParser.gd"
}, {
"base": "Reference",
"class": "EventTypes",
"language": "GDScript",
"path": "res://EventTypes.gd"
}, {
"base": "Control",
"class": "EventUI",
"language": "GDScript",
"path": "res://ui/EventUI.gd"
}, {
"base": "Node",
"class": "EventsDB",
"language": "GDScript",
"path": "res://events/EventsDB.gd"
}, {
"base": "Node",
"class": "GameManager",
"language": "GDScript",
"path": "res://GameManager.gd"
}, {
"base": "Node2D",
"class": "PlayerBody",
"language": "GDScript",
"path": "res://player/Body.gd"
}, {
"base": "Node",
"class": "ScreenShakeSystem",
"language": "GDScript",
"path": "res://ScreenShakeSystem.gd"
} ]
_global_script_class_icons={
"ChoiceContainer": "",
"DialogBox": "",
"EventParser": "",
"EventTypes": "",
"EventUI": "",
"EventsDB": "",
"GameManager": "",
"PlayerBody": "",
"ScreenShakeSystem": ""
}
[application]
config/name="ggj20"
run/main_scene="res://ui/MainMenu.tscn"
config/icon="res://UI_game_icon.png"
[autoload]
Globals="*res://Globals.gd"
[display]
window/size/width=1920
window/size/height=1080
window/size/fullscreen=true
window/dpi/allow_hidpi=true
window/stretch/mode="2d"
window/stretch/aspect="keep"
[input]
ui_cancel={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":1,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
advance_text={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"unicode":0,"echo":false,"script":null)
]
}
pause={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null)
]
}
[rendering]
environment/default_environment="res://default_env.tres"