From 41bd93e9151f4f37954ae6fa6a6ed1a7990fc558 Mon Sep 17 00:00:00 2001 From: Skarn Date: Thu, 13 Apr 2023 00:27:14 +0300 Subject: [PATCH] docs: fix typo, add information about asset previews --- docs/source/configuration.rst | 2 +- docs/source/usage.rst | 4 +++- 2 files changed, 4 insertions(+), 2 deletions(-) diff --git a/docs/source/configuration.rst b/docs/source/configuration.rst index bbb294b..4e0de4e 100644 --- a/docs/source/configuration.rst +++ b/docs/source/configuration.rst @@ -62,7 +62,7 @@ The ``Options`` window should appear. 2. Make sure that both ``Skeletal Mesh`` and ``Static Mesh`` under the ``Mesh Export`` section are set to `ActorX`. The ``umodel_tools`` Blender add-on supports only the .psk/.pskx files as mesh assets. 3. Make sure that ``Texture format`` under ``Texture Export`` section is set to ``PNG``. Other extensions are also - supported by the the add-on, but `.png` is more reliable, and can be easily opened by various graphics software. + supported by the add-on, but `.png` is more reliable, and can be easily opened by various graphics software. 4. Leave all other settings unchanged (as shown on the picture), and git ``OK`` to save the settings. As the configuration is over, it is recommended to export **the entire** game into the export folder. In order to do diff --git a/docs/source/usage.rst b/docs/source/usage.rst index 1f589b7..e7b3a12 100644 --- a/docs/source/usage.rst +++ b/docs/source/usage.rst @@ -57,4 +57,6 @@ menu, typically located at the top of the viewport. Assets imported with any operation are marked as Blender assets. The add-on automatically takes care of adding the files into the ``.cats.txt`` file which preserves the directory tree in the asset browser. In order to see the assets in the asset browser, make sure to set the value of current profile's ``Asset directory`` parameter as an - asset search path (``Edit`` -> ``Preferences`` -> ``File Paths`` -> ``Asset Libraries`` -> ``Add Asset Library``). \ No newline at end of file + asset search path (``Edit`` -> ``Preferences`` -> ``File Paths`` -> ``Asset Libraries`` -> ``Add Asset Library``). + For now the assets do not have their previews generated automatically. You can use + `this addon `_ to batch generate them. \ No newline at end of file