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Incompatible with Time and Wind #49
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Hi, the most important features of Time and Wind, such as slowing time down are already implemented in Realistic Sleep. Use the tick delay option in the config. |
Hey, I haven't got to configure realistic sleep yet and assumed the time manipulation only kicks in while sleeping. Thanks for the info |
I know this doesn't fit in this issue but could you provide more information (in the |
I can add some more documentation. As for your question, crops only get sped up when the chunk tick speed multiplier is turned on, but that causes heavy lag, especially in heavily modded packs. I might look into a better way to handle that for crops specifically. |
Hi again plantiac, I'm curious as to how you got this to run at all, did you use a Fabric/Quilt loader override? |
Hey, I had both mods normally installed and there was no conflict pop-up hindering me from launching the game. I'm using your mod solely now, since includes taw funcionality and some other features as well. |
Thanks for the quick response. I found out why: I added Time and Wind as a soft conflict instead of a hard breakage, I thought I added it as a hard breakage, my bad. |
Is there some documentation on how to use |
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Does this mean that a tickdelay of 1 means that the day and night are twice as long because every tick gets one extra tick? Does this allow fractional scaling of the day length? And does this mean day and night will both be longer? |
Yes, with a |
Versions
Minecraft 1.19.2
Fabric 0.14.22
Time and Wind 1.4.3
Realistic Sleep 1.8.3
Details
Realistic Sleep 'snaps' adjusted tick time back to vanilla tick time (if that makes sense).
Issue Report on Time and Wind: #24
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