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Hi, was wondering if it is possible to do the inverse of the current "ice and snow formation speed multiplier" by having a "ice and snow melting speed multiplier". Would like to avoid having to resort to use the "block random tick speed multiplier".
This would be really useful for maintaining immersion, especially in modpacks where there are often season-based mods (and tons of players lamenting about how ugly their landscape looks after winter).
The text was updated successfully, but these errors were encountered:
Hi, was wondering if it is possible to do the inverse of the current "ice and snow formation speed multiplier" by having a "ice and snow melting speed multiplier". Would like to avoid having to resort to use the "block random tick speed multiplier".
This would be really useful for maintaining immersion, especially in modpacks where there are often season-based mods (and tons of players lamenting about how ugly their landscape looks after winter).
The text was updated successfully, but these errors were encountered: