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chessboard.cpp
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chessboard.cpp
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#include "chessboard.h"
#include "chessbox.h"
#include "game.h"
#include "queen.h"
#include "rook.h"
#include "pawn.h"
#include "king.h"
#include "knight.h"
#include "bishop.h"
extern Game *game;
ChessBoard::ChessBoard()
{
setUpBlack();
setUpWhite();
}
void ChessBoard::drawBoxes(int x,int y)
{
int SHIFT = 100;
for(int i = 0; i < 8; i++) {
for(int j = 0; j < 8; j++)
{
ChessBox *box = new ChessBox();
game->collection[i][j] = box;
box->rowLoc = i;
box->colLoc = j;
box->setPos(x+SHIFT*j,y+SHIFT*i);
if((i+j)%2==0)
box->setOriginalColor(Qt::lightGray);
else
box->setOriginalColor(Qt::darkGray);
game->addToScene(box);
}
}
}
void ChessBoard::addChessPiece() {
for(int i = 0; i < 8; i++) {
for(int j = 0; j < 8; j++)
{
ChessBox *box =game->collection[i][j];
if(i < 2) {
static int k;
box->placePiece(black[k]);
game->alivePiece.append(black[k]);
game->addToScene(black[k++]);
}
if(i > 5) {
static int h;
box->placePiece(white[h]);
game->alivePiece.append(white[h]);
game->addToScene(white[h++]);
}
}
}
}
void ChessBoard::setUpWhite()
{
ChessPiece *piece;
for(int i = 0; i < 8; i++) {
piece = new Pawn("WHITE");
white.append(piece);
}
piece = new Rook("WHITE");
white.append(piece);
piece = new Knight("WHITE");
white.append(piece);
piece = new Bishop("WHITE");
white.append(piece);
piece = new Queen("WHITE");
white.append(piece);
piece = new King("WHITE");
white.append(piece);
piece = new Bishop("WHITE");
white.append(piece);
piece = new Knight("WHITE");
white.append(piece);
piece = new Rook("WHITE");
white.append(piece);
}
void ChessBoard::setUpBlack()
{
ChessPiece *piece;
piece = new Rook("BLACK");
black.append(piece);
piece = new Knight("BLACK");
black.append(piece);
piece = new Bishop("BLACK");
black.append(piece);
piece = new Queen("BLACK");
black.append(piece);
piece = new King("BLACK");
black.append(piece);
piece = new Bishop("BLACK");
black.append(piece);
piece = new Knight("BLACK");
black.append(piece);
piece = new Rook("BLACK");
black.append(piece);
for(int i = 0; i < 8; i++) {
piece = new Pawn("BLACK");
black.append(piece);
}
}
void ChessBoard::reset() {
int k = 0; int h = 0;
for(int i = 0; i < 8; i++) {
for(int j = 0; j < 8; j++)
{
ChessBox *box =game->collection[i][j];
box->setHasChessPiece(false);
box->setChessPieceColor("NONE");
box->currentPiece = NULL;
if(i < 2) {
box->placePiece(black[k]);
black[k]->setIsPlaced(true);
black[k]->firstMove = true;
game->alivePiece.append(black[k++]);
}
if(i > 5) {
box->placePiece(white[h]);
white[h]->setIsPlaced(true);
white[h]->firstMove = true;
game->alivePiece.append(white[h++]);
}
}
}
}