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rook.cpp
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rook.cpp
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#include "rook.h"
#include "game.h"
extern Game *game;
Rook::Rook(QString team,QGraphicsItem *parent):ChessPiece(team,parent)
{
setImage();
}
void Rook::setImage()
{
if(side == "WHITE")
setPixmap(QPixmap(":/images/rook1.png"));
else
setPixmap(QPixmap(":/images/rook.png"));
}
void Rook::moves()
{
location.clear();
int row = this->getCurrentBox()->rowLoc;
int col = this->getCurrentBox()->colLoc;
QString team = this->getSide();
//For up
for(int i = row-1,j = col; i >= 0 ; i--) {
if(game->collection[i][j]->getChessPieceColor() == team ) {
break;
}
else
{
location.append(game->collection[i][j]);
if(boxSetting(location.last()))
break;
}
}
//For Down
for(int i = row+1,j = col; i <= 7 ; i++) {
if(game->collection[i][j]->getChessPieceColor() == team ) {
break;
}
else
{
location.append(game->collection[i][j]);
if(boxSetting(location.last())){
break;
}
}
}
//For left
for(int i = row,j = col-1; j >= 0 ; j--) {
if(game->collection[i][j]->getChessPieceColor() == team ) {
break;
}
else
{
location.append(game->collection[i][j]);
if(boxSetting(location.last()))
break;
}
}
//For Right
for(int i = row,j = col+1; j <= 7 ; j++)
{
if(game->collection[i][j]->getChessPieceColor() == team ) {
break;
}
else
{
location.append(game->collection[i][j]);
if(boxSetting(location.last()))
break;
}
}
}