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Meteor.cs
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Meteor.cs
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using System;
using System.Collections.Generic;
using System.Drawing;
using AsteroidsGdiApp.Core;
namespace AsteroidsGdiApp.GameObjects.Meteors
{
public class Meteor : IGameObject
{
private Sprite _meteorSprite;
private Point _location = new Point(50, 50);
private Point[] _originalMeteorPolygon;
private double _rotationDelta = 2;
private double _rotation = 10;
private MeteorType _meteorType;
private bool _isActive;
//Services
private static Random _randomGenerator = new Random();
public bool IsActive
{
get
{
return _isActive && !(_meteorType is NullMeteorType);
}
set
{
_isActive = value;
}
}
public int Score
{
get { return _meteorType.Score; }
}
public Point Location
{
get { return _location; }
}
public MeteorType GetNextSmallerMeteor()
{
return _meteorType.GetNextSmallerSize();
}
public Meteor(MeteorType meteorType, Point initialLocation)
{
IsActive = true;
_meteorSprite = new Sprite();
_meteorType = meteorType;
CreateMeteor(initialLocation);
}
public void Draw(Graphics graphics)
{
if (IsActive)
{
double currentRotation = _rotation.DegreesToRadians();
Point[] clone = _meteorSprite.Polygon.ClonePolygon().Rotate(_location, currentRotation);
//graphics.DrawLine(Pens.White, (float)dx1, (float)dy1, (float)dx2, (float)dy2);
graphics.DrawPolygon(Pens.White, clone);
//graphics.DrawString(_meteorType.Text, new Font("Courier New", 10), Brushes.White, _location.X, _location.Y);
}
}
public void Update()
{
if(_meteorSprite == null || !IsActive)
return;
UpdateTheLocation();
ChangeLocationToOppositeSideOfCanvas();
UpdateTheRotation();
UpdateMeteorPolygonPoints();
}
public void TestIfShot(Photon photon)
{
if (IsActive && photon.IsActive && _meteorSprite.IsPointWithin(photon.Location))
{
IsActive = false;
photon.SetInactive();
if(!(_meteorType is NullMeteorType))
{
GameManager.RaiseMeteorHit(this);
}
}
}
public bool IsPointWithin(Point point)
{
return _meteorSprite.IsPointWithin(point);
}
public bool CollidesWithShip(PlayerShip ship)
{
if (IsActive &&
ship.IsActive &&
!ship.ShieldIsOn &&
_meteorSprite.CollidesWith( ship.Sprite ))
return true;
return false;
}
private void UpdateTheLocation()
{
_location.X += (int)_meteorSprite.DeltaX;
_location.Y += (int)_meteorSprite.DeltaY;
}
private void UpdateTheRotation()
{
_rotation += _rotationDelta;
if (_rotationDelta > 360)
_rotationDelta -= 360;
if (_rotationDelta < 0)
_rotationDelta += 360;
}
private void ChangeLocationToOppositeSideOfCanvas()
{
int outerScreenMargin = 50;
if (_location.X < -outerScreenMargin)
_location.X = Constants.CanvasWidth + outerScreenMargin;
if (_location.X > Constants.CanvasWidth + outerScreenMargin)
_location.X = -outerScreenMargin;
if (_location.Y < -outerScreenMargin)
_location.Y = Constants.CanvasWidth + outerScreenMargin;
if (_location.Y > Constants.CanvasWidth + outerScreenMargin)
_location.Y = -outerScreenMargin;
}
private void UpdateMeteorPolygonPoints()
{
Point[] meteor = new Point[_meteorSprite.Polygon.Length];
for(int i = 0; i < _meteorSprite.Polygon.Length; i++)
meteor[i] = new Point(_location.X + _originalMeteorPolygon[i].X, _location.Y + _originalMeteorPolygon[i].Y);
_meteorSprite.Polygon = meteor;
}
private void CreateMeteor(Point initialLocation)
{
CreateMeteorPolygon();
SetMeteorSpritesPolygon();
SetRandomVelocity();
SetRandomRotation();
if (initialLocation.X == 0 && initialLocation.Y == 0)
SetRandomLocationOnTheScreen();
else
_location = SpreadOut(initialLocation);
}
private Point SpreadOut(Point location)
{
location.X += _randomGenerator.Next(20) - 10;
location.Y += _randomGenerator.Next(20) - 10;
return location;
}
private void SetMeteorSpritesPolygon()
{
_meteorSprite.Polygon = _originalMeteorPolygon.ClonePolygon();
}
private void SetRandomLocationOnTheScreen()
{
_location = new Point(_randomGenerator.Next(Constants.CanvasWidth), _randomGenerator.Next(Constants.CanvasWidth));
}
private void SetRandomRotation()
{
_rotationDelta = _randomGenerator.Next(10) - 5;
}
private void SetRandomVelocity()
{
int speed = _randomGenerator.Next(3)+5;
int directionOfTravel = _randomGenerator.Next(360);
_meteorSprite.DeltaX = 5;
_meteorSprite.DeltaY = 5;
}
private void CreateMeteorPolygon()
{
Point location = new Point(0, 0);
int points = _meteorType.MinimumNumberOfPoints + _meteorType.MinimumNumberOfPoints/2;
float runningAngle = 0;
var polygon = new List<Point>();
while(runningAngle < 1000)
{
float randomRadius = _meteorType.Radius +_randomGenerator.Next((int)(_meteorType.Radius / 2));
float subsequeRandomAngle = _randomGenerator.Next(600 / points);
runningAngle += subsequeRandomAngle;
double radianAngle = MathHelper.DegreesToRadians(runningAngle);
polygon.Add(new Point(location.X + (int)(randomRadius * Math.Cos(radianAngle)),
location.Y + (int)(randomRadius * Math.Sin(radianAngle))));
}
_originalMeteorPolygon = polygon.ToArray();
}
}
}