diff --git a/content/projects/godot-android-webview/_index.en.md b/content/projects/godot-android-webview/_index.en.md index 2515f30..e0d5bbc 100644 --- a/content/projects/godot-android-webview/_index.en.md +++ b/content/projects/godot-android-webview/_index.en.md @@ -46,7 +46,7 @@ By creating a [Godot Android plugin](https://docs.godotengine.org/en/stable/tuto The code for this PoC can be seen in the [initial state](https://github.com/toasterofbread/godot-compose-example/tree/8dbbb33eb4c6f7c86c8bb958699be53da197be21) of the example repository. -![](images/webview.png) +![](/projects/godot-android-webview/images/webview.png) 4. Rendering a view with Jetpack Compose content @@ -54,4 +54,4 @@ It was at that point when I realised that if I was able to display arbitrary And From there, I swapped the webview out for some Compose UI, then added code to forward any mouse/touch inputs on the Godot node to the Android view (which was surprisingly easy, although I haven't tested swipe gestures yet), and got everything working without much trouble. - +![](/projects/godot-android-webview/images/compose.png) diff --git a/content/projects/godot-android-webview/images/compose.png b/static/projects/godot-android-webview/images/compose.png similarity index 100% rename from content/projects/godot-android-webview/images/compose.png rename to static/projects/godot-android-webview/images/compose.png diff --git a/content/projects/godot-android-webview/images/webview.png b/static/projects/godot-android-webview/images/webview.png similarity index 100% rename from content/projects/godot-android-webview/images/webview.png rename to static/projects/godot-android-webview/images/webview.png