Tic-Tac-Toe using Minimax/Alpha-Beta
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Updated
Sep 24, 2024 - C
Tic-Tac-Toe using Minimax/Alpha-Beta
An UCI compatible chess engine written in C++
Implementação do jogo de tabuleiro Pentago com Minimax e PodaAlfabeta
Project for the MSc in Artificial Intelligence of the University of Bologna, academic year 2023/2024. Tablut Challenge from the Fundamentals of Artificial Intelligence and Knowledge Representation course
Practicals from sem 5 of bsc IT,Third year
Implementation of the alpha-beta algorithm for the PAN game. Flask as GUI.
Online multiplayer chess website that lets you build custom pieces/boards. Written in Svelte + Rust.
A simple AI for TicTacToe with Alpha-Beta pruning and binary encoding for the board
Othello Game (Also known as Reversi). It was created with the Minimax algorithm (Alpha-Beta pruning). Allows Human-AI, AI-AI, RandomPlayer-AI, RandomPlayer-Human interplay
A Othello game engine with AI of different difficulties, implemented using alpha-beta pruning and minimax algorithm
Solve the game of n tokens using minimax & alpha-beta algorithms
Homework-2-KR-AI
Tournament winning bot that plays Othello using an alpha-beta algorithm
Ai bot for an ai programming contest where you have to fight ants.
Othello Game Application Implemented with Alpha-Beta Algorithm in SWI-Prolog's Logic Programming Language ♟️
AI : Implementing algorithms for adversarial search strategies Min-Max and Alpha-Beta
Arduino Project files of our Swarm Robotics Project.https://sites.google.com/site/swarmrobotproject/
Nine men's morris game implementation with computer AI based on minmax algorithm (enhanced with alpha beta prunning) made for AI course at Wroclaw University of Science And Technology. Implementation is done in C++ with QT lib serving as GUI.
AI projects on: minimax algorithm, variations of nqueens problem, and policy iteration in Markov Decision Processes
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