Performance-portable geometric search library
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Updated
Nov 13, 2024 - C++
Performance-portable geometric search library
Sphere-Tree Construction Toolkit (unofficial repository)
A Bounding Volume Hierarchy implementation using javascript
This is a port of Erin Catto/box2d's b2_dynamic_tree from C++ to C#, intended for use in Unity. It's a very faithful translation with a couple of additional C# creature comforts for usability.
A bounding volume hierarchy tree for collision detection and ray-casting matters
An Awesome Visual Path Tracer. 可视化路径追踪渲染器
Computer Graphics - METU Ceng 477
Code for my bachelor thesis -- Karlsruhe Institute of Technology
Surface area heuristic BVH2/4 builder
Real-time oriented 3d collision detection library
A header-only raytracing framework
Principles of Computer Graphics exercises (2020/2021)
Raytracing with WebGPU
High-Performance Bounding Volume Hierarchy for Collision Detection and Ray Tracing in Dynamic Scenes
An accelerated mini raytracer for 42 and the 42 world
Fast Python Ray Tracer with Triangles
Header-only N-dimensional BVH library
A Maya Plug-In Template for querying the closest mesh intersection from a click into the viewport. Implements Octrees and BVH to accelerate computation
Basic raytracer implementation as final project for course DH2323 Computer Graphics and Interaction at KTH
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