Performance-portable geometric search library
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Updated
Nov 13, 2024 - C++
Performance-portable geometric search library
Raytracing with WebGPU
High-Performance Bounding Volume Hierarchy for Collision Detection and Ray Tracing in Dynamic Scenes
Sphere-Tree Construction Toolkit (unofficial repository)
A header-only raytracing framework
Fast Python Ray Tracer with Triangles
Header-only N-dimensional BVH library
Basic raytracer implementation as final project for course DH2323 Computer Graphics and Interaction at KTH
Bounding Volumes (BV), BV Hierachies and Spatial Partitioning w/ OctTrees + BSPTrees for Spatial Data Structures Study
Bounding Volumes (BV) and BV Hierarchies for Spatial Data Structures Study
A Maya Plug-In Template for querying the closest mesh intersection from a click into the viewport. Implements Octrees and BVH to accelerate computation
Bounding Volume Hierarchy is used to represent the objects in a 3D euclidean space. Collision Detection between this complex detailed structures is implemented in this project.
An Awesome Visual Path Tracer. 可视化路径追踪渲染器
An accelerated mini raytracer for 42 and the 42 world
Principles of Computer Graphics exercises (2020/2021)
Surface area heuristic BVH2/4 builder
ray tracing within a bounding volume hierarchy
This is a port of Erin Catto/box2d's b2_dynamic_tree from C++ to C#, intended for use in Unity. It's a very faithful translation with a couple of additional C# creature comforts for usability.
ray tracer using opengl with BVH and multi-threading for acceleration.
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