An experiment with Rust that implements a classic image dithering algorithm
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Updated
May 2, 2016 - Rust
An experiment with Rust that implements a classic image dithering algorithm
Small image utility featuring an implementation of the median-cut color quantization algorithm and Floyd-Steinberg dithering in C.
This contains all the Airwindows audio open source code:
This repository has codes for converting greyscale images to binary images using various methods in such a way that, to the human eye, they still look a lot like images having various intensity levels.
A filter that reproduce the 8 bit game boy camera
Color quantization with octrees and dithering
Dithering Class for Processing
Unity material and shader for applying clipped, dithered transparency
A dither transparency shader for Unity's Shader Graph and Universal Render Pipeline.
living archive of past fleeting and volatile thoughts in the realms of creative coding
Some examples for how to implement dither transparent in Unity3d
Bayer image quandtization and dithering
Vue 2 examples of black and white dithering for; threshold, Bayer (Ordered index), Floyd Steinberg and Minimized Average Error algorithms.
A C library for black-and-white image dithering
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