This project involves creating a pseudo 3D game engine that uses raycasting and binary space partitioning techniques to render 3D environments on an OLED display powered by an Arduino.
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Updated
Mar 7, 2023 - C++
This project involves creating a pseudo 3D game engine that uses raycasting and binary space partitioning techniques to render 3D environments on an OLED display powered by an Arduino.
A small collection of information about id software and their games.
Web based ID badge software written in PHP
RayCasting graphical engine a-la 1992 id Software Wolfenstein 3D written in plain C for X11 MacOS display server
All books on all Quake games
Wolfenstein 3D style game engine implemented in haskell
Rust port of Catacomb II (SDL)
Leaked source code for DOOM II 1.7. Not for commercial purpose.
ID Software's .WAL Converter to .PNG
Wolfenstein 3D Re-implementation in Rust
id Software's Tile EDitor v5.0
This is the source code to various utilities written by id Software and used during the development of Doom.
Wolfenstein 3D Game Engine implemented in java using only standard libraries (Java2D, AWT, Swing and Java Sound API), so no external libraries is required. The current version supports only the Shareware version. Video: https://youtu.be/_-DBxbrOXPM
Very simple IMF music player written in Assembly 8086. Video: https://youtu.be/ifqq7reyNa0
Information about the software of and software updates for the Volkswagen ID. series electric vehicles (BEVs, e.g. VW ID.3, ID.4, etc.)
RtcwPro - Competition Mod for Return to Castle Wolfenstein
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