A terminal implementation of the game Quoridor with an engine
-
Updated
Apr 24, 2023 - C
A terminal implementation of the game Quoridor with an engine
Checkers playing agent with alpha-beta pruning
This repository contains implementation of bot to play baagchal game using minimax algorithm. The GUI part is drawn using Tkinter.
Tic-tac-toe minimax implementation via React
Adversarially Robust Control for autonomous driving with a mini-max reinforcement learning adversarial training framework
Implementing a minimax agent to the TicTacToe Haskell tutorial exercise for First year Computing students @ Imperial College London
In this project I created a 4x4x4 Tic Tac Toe as well as 3 agents that one can play against.
Tic Tac Toe Game in python with implemented minimax algorithm
Othello Game (Also known as Reversi). It was created with the Minimax algorithm (Alpha-Beta pruning). Allows Human-AI, AI-AI, RandomPlayer-AI, RandomPlayer-Human interplay
A self-learning connect-4 game with GUI
Implementation of Minimax backtracking algorithm in the game of Tic-Tac-Toe
AI assignment using mini-max algorithm to play again a predefined opponent on server
Tic-Tac-Toe game coded in Python using Minimax Algorithm
A collection of board games and bots which can play them.
Add a description, image, and links to the minimax-agent topic page so that developers can more easily learn about it.
To associate your repository with the minimax-agent topic, visit your repo's landing page and select "manage topics."