'Learning' programming assignments for the Harvard CS50's Introduction to Artificial Intelligence with Python 2021 course
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Updated
Nov 3, 2021 - Python
'Learning' programming assignments for the Harvard CS50's Introduction to Artificial Intelligence with Python 2021 course
FInding the optimal path in the Grid using Q-Learning, a Reinforcement Learning algorithm
Creating agent to make optimized moves to win the game against environment. Using Reinforced Learning running multiple episodes on Q-Learning models
Experiment to train an agent using Q-learning algorithm for playing the Chrome Dino Runner game.
implementation of the Pacman game using Q-learning to explore reinforcement learning techniques.
Application of Q-Learning where robot find ways to achieve goal. This respository is intended to fulfill the task of Reinforcement learning (changing the environment of implementing Q-Learning)
Continuing the drone problem presented in https://github.com/elaysason/Deterministic-Drone-Problem but in this itertion, the drone must navigate an unknown environment under RL settings. There is no client, only a stationary place to drop the packages off.
C++ program implements Sokoban game to solve it with AI reinforcement algorithm (Q-learning ALG).
Game Tic-Tac-Toe with Q_learning algorithm
Machine Learning project using Q-Learning without any ML library
This is a simple implementation of a game player using reinforcement-learning
Hugging Face Course by Thomas Simioni Deep RL projects resolution
C++ implementation of the Q-Learning algorithm applied to a simple grid world problem
A public reupload of AI Q-Learning Project
This is a Q-Learning algorithm implementation, that solves a labyrinth.
Utilizando o algoritmo Q-Learning para ensinar um agente (taxi) a buscar um passageiro e deixá-lo no destino correto, passando pela menor quantidade de estados possíveis.
A project that involves using Deep Learning to forecast stock prices.
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