Modern OpenGL terrain rendering for learning purposes.
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Updated
Jun 7, 2020 - C++
Modern OpenGL terrain rendering for learning purposes.
Engine and game
Render engine with deferred shading based on Vulkan API
Pixel perfect 2D shadows on the GPU
My first rendered scene using Vulkan API
Vulkan graphics API sample: z-prepass, shadowmapping, forward shading, screenshot capture
point light shadow mapping implemented in openGL, C++
School project. instance rendering of textured cubes, with shadowmapping.
Procedural generation to create a 3D city environment with shadow mapping + PCF.
Physically accurate soft shadows using area light source and Shadow maps
An OpenGL FPS Platformer created for my CS488 Final Project
Implementation of alias-free shadow mapping algorithm in OpenGL.
OpenGL4 shadow mapping implementation
Trial on using classic shadow maps in 2D
Laboratory works on the subject "Computer Graphics" on DirectX 12
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