[Deprecated] Abstract overlay to facilitate the implementation of a communication protocol
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Updated
Jan 28, 2019 - C#
[Deprecated] Abstract overlay to facilitate the implementation of a communication protocol
A 2D continuous physics engine with time traveling and branching.
Unity Networking High Level API interacting with other assetstore packages
In Netcode, a common Manager that can handle the loading process of both Networked and Non-Networked scenes.
Launch a Flask Server with Unity
Synchronize devices information in real time through Unity Networking.
Sustenet is a networking solution built with Rust and Zig, formerly C#, for game engines like Unity3D, Godot, and Unreal Engine. The primary focus is on scaling by allowing multiple servers to work together.
Was meant to be a game but discontinued.
Chat system built on unity Netcode for GameObjects with command and voting support
Use an Android device as a controller for a game on PC
Fast paced FPS shooter made in Unity with Photon. The main goal of this project was to learn how to make multiplayer games.
Event based networking solution for Unity
Use LiteNetLib as transport for UNET HLAPI
Researching project looking into the possiblity of using a Unity application to send body pose information to remotely connected devices.
A Unity library for connecting, sending, and receiving with the session-socket-server.
"ZeLoot" brings a library that facilitates the use of websocket as a client a unity engine. the library comes as the function to solve the problem of {<!---raw (custom)--->} game server creation and also the easy implementation of the websocket in the unity project. The goal is to avoid using third party libraries and have a 100% raw websocket p…
A Unity3D Networking API in C#
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