Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
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Updated
Nov 18, 2024 - C#
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
Easy to use high performance Network library for Unity 3d
Higher level implementation for LiteNetLib (https://github.com/RevenantX/LiteNetLib)
A Unity tutorial for Facepunch Steamworks C# Wrapper
XR Toolkit demos with Netcode For GameObjects
NAT Punchthrough, Mobile GPU-Based Sight/Visibility/Field of View, Movement Sync
Use LiteNetLib as transport for UNET HLAPI
Researching project looking into the possiblity of using a Unity application to send body pose information to remotely connected devices.
A Unity library for connecting, sending, and receiving with the session-socket-server.
"ZeLoot" brings a library that facilitates the use of websocket as a client a unity engine. the library comes as the function to solve the problem of {<!---raw (custom)--->} game server creation and also the easy implementation of the websocket in the unity project. The goal is to avoid using third party libraries and have a 100% raw websocket p…
A Unity3D Networking API in C#
A Community Transport for Unity Netcode for GameObjects. Empower Multiplayer Games. Based on Websocket. Support WebGL. Use Azure Web PubSub service. Easy to deploy to Azure.
[Deprecated] Abstract overlay to facilitate the implementation of a communication protocol
A 2D continuous physics engine with time traveling and branching.
Unity Networking High Level API interacting with other assetstore packages
In Netcode, a common Manager that can handle the loading process of both Networked and Non-Networked scenes.
Launch a Flask Server with Unity
Synchronize devices information in real time through Unity Networking.
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