A Utility AI for C# and Unity
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Updated
Jul 15, 2021 - C#
A Utility AI for C# and Unity
Provide a basic framework to build an Utility IA in Unity using the xNode editor of Siccity
A collection of useful Scripts, Scenes, Systems, and Templates for the Godot Game Engine.
Minimal HTN AI implementation for Unity3d.
behaviour tree library implemented in rust
😀 Utility-based AI library written in Haxe
Utility-based AI plugin for UE4
ZScript AI Library | Used in https://github.com/ZippeyKeys12/rogzis
Very basic implementation of an utility based AI.
[WIP] World state aware, simple Utility AI framework
Dashboard to attach and manage AWS IAM Role to an Existing Amazon EC2 instances.
Utility-based AI editor written in Haxe
A modular utility-based AI for Unity.
Demonstration for Needs AI, a utility-based AI library written in Haxe
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