This repository has been archived by the owner on Oct 31, 2019. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 0
/
index.js
216 lines (177 loc) · 6.79 KB
/
index.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
'use strict'
/*
Reference List
HuntingZoneIDs: Bluebox-1023 | Caiman-1023 | crabs-6553782 | mongos seems to be dependent on location, are the zone ids the same as orignal location?
Template IDs: Bluebox-88888888 | Caiman-99999999,99999991,99999992 | crabs-1021 | unknown for mongos | Test-mob - 181_2023
To discover more ids, hook S_SPAWN_NPC and check huntingzoneid and templateId. Or use 'mob-id-finder' module on my Github (SerenTera)
Configs are in config.json. If you do not have it, it will be auto generated on your first login
*/
const path = require('path'),
fs = require('fs')
module.exports = function markmob(mod) {
let mobid=[],
config,
fileopen = true,
stopwrite,
enabled,
active = false,
markenabled,
messager,
alerts,
Item_ID,
Monster_ID,
specialMobSearch
try{
config = JSON.parse(fs.readFileSync(path.join(__dirname,'config.json'), 'utf8'))
let defaultConfig = JSON.parse(fs.readFileSync(path.join(__dirname,'lib','configDefault.json'), 'utf8'))
if(config.gameVersion !== defaultConfig.gameVersion || config.entriesVersion != defaultConfig.gameVersion && config.allowAutoEntryRemoval) {
let oldMonsterList = JSON.parse(JSON.stringify(config.Monster_ID)), //Deep Clone to replace new list with old config using shallow merge
newMonsterEntry = JSON.parse(JSON.stringify(defaultConfig.newEntries))
if(config.allowAutoEntryRemoval === undefined) {
console.log('[Monster Marker] A new config option (allowAutoEntryRemoval) is added to allow this module to automatically clear old event monster entries. It is by default enabled, and you have to disable it in config.json before next login if you do not want this.');
}
else if(config.allowAutoEntryRemoval) {
for(let key of defaultConfig.deleteEntries) { //Delete old unused entries for events that are over using deleteEntries
if(oldMonsterList[key]) {
console.log(`[Monster Marker] Removed old event entry: ${oldMonsterList[key]}`)
delete oldMonsterList[key]
}
}
config.entriesVersion = defaultConfig.gameVersion
}
Object.assign(oldMonsterList,newMonsterEntry) //Remember to remove the newentries for every update as well as remove old entries from past event
config = Object.assign({},defaultConfig,config,{gameVersion:defaultConfig.gameVersion,Monster_ID:oldMonsterList}) //shallow merge
delete config.newEntries
delete config.deleteEntries
save(config,'config.json')
console.log('[Monster Marker] Updated new config file. Current settings transferred over.')
}
configInit()
}
catch(e){
let defaultConfig = JSON.parse(fs.readFileSync(path.join(__dirname,'lib','configDefault.json'), 'utf8'))
config = defaultConfig
Object.assign(config.Monster_ID,config.newEntries)
delete config.newEntries
delete config.deleteEntries
config.entriesVersion = defaultConfig.gameVersion
save(config,'config.json')
configInit()
console.log('[Monster Marker] New config file generated. Settings in config.json.')
}
///////Commands
mod.command.add('warn', {
$default() {
mod.command.message('Invalid Command. Type "warn info" for help')
},
info() {
mod.command.message(`Version: ${config.gameVersion}`)
mod.command.message('Commands: warn [arguments]\nArguments are as follows:\ntoggle: Enable/Disable Module\nalert: Toggle popup alerts\nmarker: Toggles markers spawn\nclear: Clears marker\nactive: Checks if module is active zone\nadd huntingZone templateId name: Adds the entry to the config')
},
toggle() {
enabled=!enabled
mod.command.message( enabled ? ' Module Enabled' : ' Module Disabled')
if(!enabled)
for(let itemid of mobid) despawnthis(itemid)
},
alert() {
alerts = !alerts
mod.command.message(alerts ? 'System popup notice enabled' : 'System popup notice disabled')
},
marker() {
markenabled = !markenabled
mod.command.message(markenabled ? 'Item Markers enabled' : 'Item Markers disabled')
},
clear() {
mod.command.message('Item Markers Clear Attempted')
for(let itemid of mobid) despawnthis(itemid)
},
active() {
mod.command.message(`Active status: ${active}`)
},
add(huntingZone,templateId,name) {
config.Monster_ID[`${huntingZone}_${templateId}`] = name
Monster_ID[`${huntingZone}_${templateId}`] = name
save(config,'config.json')
mod.command.message(` Added Config Entry: ${huntingZone}_${templateId}= ${name}`)
}
})
////////Dispatches
mod.hook('S_SPAWN_NPC', 11, event => { //Use version >5. Hunting zone ids are indeed only int16 types.
if(!active || !enabled) return
if(Monster_ID[`${event.huntingZoneId}_${event.templateId}`]) {
if(markenabled) {
markthis(event.loc,event.gameId*100n), //create unique id ?
mobid.push(event.gameId)
}
if(alerts) notice('Found '+ Monster_ID[`${event.huntingZoneId}_${event.templateId}`])
if(messager) mod.command.message(' Found '+ Monster_ID[`${event.huntingZoneId}_${event.templateId}`])
}
else if(specialMobSearch && event.bySpawnEvent) { //New def
if(markenabled) {
markthis(event.loc,event.gameId*100n),
mobid.push(event.gameId)
}
if(alerts) notice('Found Special Monster')
if(messager) mod.command.message('Found Special Monster')
//console.log(`Special mob:${event.huntingZoneId}_${event.templateId}`)
}
})
mod.hook('S_DESPAWN_NPC', 3, event => {
if(mobid.includes(event.gameId)) {
despawnthis(event.gameId*100n),
mobid.splice(mobid.indexOf(event.gameId), 1)
}
})
mod.hook('S_LOAD_TOPO', 3, event => { //reset mobid list on location change
mobid=[]
active = event.zone < 9000 //Check if it is a dungeon instance, since event mobs can come from dungeon
})
////////Functions
function markthis(locs,idRef) {
mod.send('S_SPAWN_DROPITEM', 8, {
gameId: idRef,
loc:locs,
item: Item_ID,
amount: 1,
expiry: 300000, //expiry time,milseconds (300000=5 mins?)
explode:false,
masterwork:false,
enchant:0,
source:0,
debug:false,
owners: [{id: 0}]
})
}
function despawnthis(despawnid) {
mod.send('S_DESPAWN_DROPITEM', 4, {
gameId: despawnid
})
}
function notice(msg) {
mod.send('S_DUNGEON_EVENT_MESSAGE', 2, {
type: 43,
chat: false,
channel: 0,
message: msg
})
}
function save(data,args) {
if(!Array.isArray(args)) args = [args] //Find a way around this later -.-
if(fileopen) {
fileopen=false
fs.writeFile(path.join(__dirname, ...args), JSON.stringify(data,null,"\t"), err => {
if(err) mod.command.message('Error Writing File, attempting to rewrite')
fileopen = true
})
}
else {
clearTimeout(stopwrite) //if file still being written
stopwrite=setTimeout(save(__dirname,...args),2000)
return
}
}
function configInit() {
({enabled,markenabled,messager,alerts,Item_ID,Monster_ID,specialMobSearch} = config)
}
}