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uagame.py
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uagame.py
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# This module provides support for simple graphical games.
from pygame import init, quit, Color, Surface, KEYUP, K_SPACE, K_RETURN, K_z, K_LSHIFT, K_RSHIFT, K_CAPSLOCK, K_BACKSPACE
from pygame.display import set_caption, set_mode, update
from pygame.font import SysFont, Font
from pygame.event import poll
from pygame.key import get_pressed, name
class Window:
# A Window represents a display window with a title bar,
# close box and interior drawing surface.
def __init__(self, title, width, height):
# Create and open a window to draw in.
# - self is the new Window
# - title is the str title of the window
# - width is the int pixel width of the window
# - height is the int pixel height of the window
init()
self.__surface__ = set_mode((width, height), 0, 0)
set_caption(title)
self.__font_name__ = ''
self.__font_size__ = 18
self.__font__ = SysFont(self.__font_name__, self.__font_size__, True)
self.__font_color__ = 'white'
self.__bg_color__ = 'black'
def close(self):
# Close the window
# - self is the Window
quit()
def set_font_name(self, name):
# Set the name of the window font used to draw strings
# - self is the Window
# - name is the str name of the font
self.__font_name__ = name
self.__font__ = SysFont(self.__font_name__, self.__font_size__, True)
def set_font_size(self, point_size):
# Set the point size of the window font used to draw strings
# - self is the Window
# - point_size is the int point size of the font
self.__font_size__ = point_size
self.__font__ = SysFont(self.__font_name__, self.__font_size__, True)
def set_font_color(self, color_string):
# Set the font color used to draw in the window
# - self is the Window
# - color_string is the str name of the font color
self.__font_color__ = color_string
def set_bg_color(self, color_string):
# Set the background color used to draw in the window
# - self is the Window
# - color_string is the str name of the background color
self.__bg_color__ = color_string
def get_font_color(self):
# Return a str that represents the current window
# font color
# - self is the Window
return self.__font_color__
def get_bg_color(self):
# Return a str that represents the current window
# background color
# - self is the Window
return self.__bg_color__
def get_width(self):
# Return the int pixel width of the window's drawable
# interior surface
# - self is the Window
return self.__surface__.get_width()
def get_height(self):
# Return the int pixel height of the window's drawable
# interior surface
# - self is the Window
return self.__surface__.get_height()
def clear(self):
# Erase the window contents
# - self is the Window
self.__surface__.fill(Color(self.__bg_color__))
def get_font_height(self):
# Return the int pixel height of the current font.
# - self is the Window
return self.__font__.size('')[1]
def get_surface(self):
# Return the Pygame.Surface object that represents the
# interior drawing surface of the window
# - self is the Window
return self.__surface__
def draw_string(self, string, x, y):
# Draw a string in the window using the current font and
# colors
# - self is the Window
# - string is the str object to draw
# - x is the int x coord of the upper left corner of the
# string in the window
# - y is the int y coord of the upper left corner of the
# string in the window
text_image = self.__font__.render(string, True, Color(self.__font_color__), Color(self.__bg_color__))
self.__surface__.blit(text_image, (x, y))
def input_string(self, prompt, x, y):
# Draw a prompt string in the window using the current font
# and colors. Check keys pressed by the user until an enter
# key is pressed and return the sequence of key presses as a
# str object.
# - self is the Window
# - prompt is the str to display
# - x is the int x coord of the upper left corner of the
# string in the window
# - y is the int y coord of the upper left corner of the
# string in the window
key = K_SPACE
answer = ''
while key != K_RETURN:
self.draw_string(prompt + answer, x, y)
self.update()
key = self._get_key()
key_state = get_pressed()
if (K_SPACE <= key <= K_z):
if key == K_SPACE:
letter = ' '
else:
letter = name(key)
if key_state[K_LSHIFT] or key_state[K_RSHIFT] or key_state[K_CAPSLOCK]:
letter = letter.upper()
answer = answer + letter
if key == K_BACKSPACE:
answer = answer[0:len(answer)-1]
self.draw_string(prompt + answer + ' ', x, y)
self.update()
return answer
def get_string_width(self, string):
# Return the int pixel width of the string using the current
# font.
# - self is the Window
# - string is the str object
return self.__font__.size(string)[0]
def update(self):
# Update the window by copying all drawn objects from the
# frame buffer to the display.
# - self is the Window
update()
event = poll()
def _get_key(self):
# Poll the events until the user presses a key and return it.
# Discard all other events.
# - self is the Window
event = poll()
while event.type != KEYUP:
event = poll()
return event.key
def _test():
# To test the code in this module remove the # from
# the #_test line below. Don't forget to put the #
# back before saving the module for production use.
# When testing try the backspace key.
window_width = 500
window_height = 400
title = 'Window Title'
window = Window(title, window_width, window_height)
string = window.input_string('Enter text >', 0, 0)
window.clear()
surface = window.get_surface()
width = window.get_width()
height = window.get_height()
s_width = surface.get_width()
s_height = surface.get_height()
if width == s_width == window_width:
window.draw_string(str(width), 0, 0)
else:
window.draw_string('width error', 0, 0)
if height == s_height == window_height:
window.draw_string(str(height), width // 2, height // 2)
else:
window.draw_string('height error', width // 2, height // 2)
height = window.get_font_height()
width = window.get_string_width(string)
window.draw_string(string, 0, height)
window.draw_string(string, width, height)
window.update()
window.set_font_name('couriernew')
window.set_font_size(24)
window.set_font_color('yellow')
window.set_bg_color('blue')
font_color = window.get_font_color()
bg_color = window.get_bg_color()
window.draw_string(font_color, 200, 200)
window.draw_string(bg_color, 300, 300)
height = window.get_font_height()
window.input_string('press any key to close window', 0, window_height - height)
window.close()
#_test()