Releases: utopia-rise/fmod-gdextension
Releases · utopia-rise/fmod-gdextension
v3.0.0
Update to Godot 3.2.
Low level api now uses same logic as studio api to manage sounds.
v2.0.2
Fix banks that were not released from banks map.
WARNING: This version is not ready to use in production. Consider it as an alpha.
v2.0.1
Fix 3D attributes for 2D Nodes.
WARNING: This version is not ready to use in production. Consider it as an alpha.
v2.0.0
Optimizations on using fmod flags (BREAKING CHANGES : some method signatures have changed)
Able to specify global distance unit.
WARNING: This version is not ready to use in production. Consider it as an alpha.
v1.0.0
This provides wrapper functions to use fmod on godot using GDNative. It is compatible with android, ios, windows, osx and linux.
WARNING: This version is not ready to use in production. Consider it as an alpha.
v0.0.0
WARNING: This version is not ready to use in production. Consider it as an alpha.