Under development, available for internal use primarily.
Currently, the "game" looks like:
Most of the interesting code here is either related to making a text-based game using SquidLib look good, or related to the... uh... rather complex system of procedural generation used here. Epigon.java is pretty much a god class, but it has a lot of the map-drawing code for the first goal. The data package, particularly squidpony.epigon.data.quality , has some interesting and unusual ways to handle content, related to the second goal.