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What is "The Great Unciv Rework"

It's an ambitious project that aims to modifiy the game, without removing the vanilla feeling. It includes: civs, buildings and policies, and offers the player new original mechanics to play with. Few years ago I had the idea to create my own first mod and this led me to this project; I hope that you shall appreciate the passion I put in my work as much I enjoyed coding it.

How to install

This mod counts as a rulesets. This means that It completly replaces the vanilla code and, as such a type of mod, it can be applied to the base game in the game-creator screen not among the Extension mods, but in the Base Ruleset section

Screenshot (130)

Notable Game-changer features

  • All Civs and most Beliefs and Policies have been completly reworked as such their game stategies. I suggest the players to try reinventing their stategies in their most creative ways.

  • Most Resources are not revealed until the discovery of a tech, making some combinations stategical in the early-game

  • Its been added 6 new resources: 3 Bonus (Grapes, Maize, Rice) and 8 Luxuries (Amber, Cocoa, Coffee, Obsidian, Olive, Poppy, Tea, Tobacco) with the addition of 5 Alcohol-related Luxuries (Beer, Vodka, Whisky, Rum, Cognac) in addition to other

  • Its been added 6 new alcohol buildings that grant alcohol luxuries (France and the Celts also have new Unique Buildings)

  • It's been added new Natural Wonders (and now all Natural Wonders give their yields without having to be worked)

  • It's been added a religious victory and some civs have it as their favourite one (Byzantium, Celts, The Ottomans, Spain, Arabia, Ethiopia, Siam)

  • It's been added the ability to relocate your Capital and the event We Love The King Day also give +15% Gold and Production in Capital

  • Scouts is now the ancient era starting unit

  • It's lowered the amount of unhappiness required to spawn rebels (from 20 to 10)

  • City-States bonuses have been completly reworked

  • Buildings and Roads Upkeep raise by +5% each time you get into the next era (up to +35%)

  • The maintainance of ALL military units is raised by +4% per era, but some UnitsTypes receive an additional raise

    (Mounted: +25%, Water: +50%, Air: +75%, Armored: +75%, Helicopter: +75%, Nuclear Weapons: +300%)

  • Enemy spies act with a malus in garrisoned cities (-25%)

Main War-related changes

  • Considering the fact that mainteining an army will be a serious investment, the early game will see a decline in snow-balling battles and the late one will witness to a lower number of wars founded merely on the strenght's number. Now the battlefield won't just host bloody conflicts based on the scientifical/industrious levels of the two opponents, but also a major one about their economical situations.

  • Army Upkeep raises by +5% each time you get into the next era (up to +35%)

  • Melee units automatically plunder little amounts of Gold when attacking

  • Great General points are offered by buildings (Barracks, Armories, Military Academies) and Wonders (Statue of Zeus, Alhambra, Himeji Castle, Kremlin, Brandenburg Gate, Pentagon)

  • Great Generals are gained 2x slower when at peace

  • Barracks and Armories give XP on contruction for Land units, while the Harbor and Seaport for the Water ones (Military Academies gives XPs to both of them)

  • Most Water and Air units have been (slightly) buffed in order to compensate their higher maintainance costs and to make them a viable alternative to the Land ones

  • Most upgrade-chains have been reworked, mainly in order to avoid to keep passing from a UnitType to Another (ex: Pikemans do not upgrade to Lancer, but to Musketman; Lancer are upgraded from Knights)

  • Scouts have been reworked: now they have both a pecultiar XP and upgradable tree

  • Most late-game units have received a required resource (especially Siege units in order to avoid making Iron useless in later eras)

  • Ranged Mounted units now have 1 Range, higher Strengh, and count as Mounted units (instead of ranged ones, this means that they have a malus against anti-cavalry units)

  • The Horde is the new Barbarian replacement for the War Chariot

Where can I find you?