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This project details a solution OpenAI's CarRacing-v0 game. This model uses a three layer DQN regularized with dropout and using a curriculum learning approach. The trained model exceeds 900 in average score, sufficient to meet the criterion for solution. More information at: https://github.com/openai/gym/wiki/Leaderboard#carracing-v0

RL-2018

Reinforcement Learning at UCLA IPAM RIPS 2018. Industry Sponsor: Advanced Micro Devices.

Contributers:

  • Patrik Gerber*, University of Oxford
  • Jiajing Guan*, George Mason University
  • Elvis Nunez*, Johns Hopkins University
  • Kaman Phamdo*, University of Maryland
  • Tonmoy Monsoor, UCLA
  • Nicholas Malaya, AMD Research

* Denotes Equal Contribution.

Initial goals:

  • Add papers and background
  • Get OpenAI gym Sandbox working
  • Get game working/imported

References:

https://blog.insightdatascience.com/reinforcement-learning-from-scratch-819b65f074d8

https://blog.openai.com/requests-for-research-2/

http://www.andreykurenkov.com/writing/ai/a-brief-history-of-game-ai/

https://blog.openai.com/retro-contest/

https://medium.com/@dhruvp/how-to-write-a-neural-network-to-play-pong-from-scratch-956b57d4f6e0