-
Notifications
You must be signed in to change notification settings - Fork 28
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
feat(ai): Add giver percent life simulator
- Loading branch information
1 parent
fd73c80
commit 3009136
Showing
3 changed files
with
157 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
50 changes: 50 additions & 0 deletions
50
...ava/fr/quatrevieux/araknemu/game/fight/ai/simulation/effect/GivePercentLifeSimulator.java
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,50 @@ | ||
/* | ||
* This file is part of Araknemu. | ||
* | ||
* Araknemu is free software: you can redistribute it and/or modify | ||
* it under the terms of the GNU Lesser General Public License as published by | ||
* the Free Software Foundation, either version 3 of the License, or | ||
* (at your option) any later version. | ||
* | ||
* Araknemu is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU Lesser General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU Lesser General Public License | ||
* along with Araknemu. If not, see <https://www.gnu.org/licenses/>. | ||
* | ||
* Copyright (c) 2017-2023 Vincent Quatrevieux | ||
*/ | ||
|
||
package fr.quatrevieux.araknemu.game.fight.ai.simulation.effect; | ||
|
||
import fr.arakne.utils.value.Interval; | ||
import fr.quatrevieux.araknemu.game.fight.ai.AI; | ||
import fr.quatrevieux.araknemu.game.fight.ai.simulation.CastSimulation; | ||
import fr.quatrevieux.araknemu.game.fight.castable.CastScope; | ||
import fr.quatrevieux.araknemu.game.fight.castable.effect.EffectValue; | ||
import fr.quatrevieux.araknemu.game.fight.fighter.FighterData; | ||
import fr.quatrevieux.araknemu.game.fight.map.BattlefieldCell; | ||
|
||
/** | ||
* Simulate the "give percent life" effect | ||
* The simulator will compute the damage to the caster, and add the heal to the targets | ||
* | ||
* @see fr.quatrevieux.araknemu.game.fight.castable.effect.handler.heal.GivePercentLifeHandler The simulated effect | ||
*/ | ||
public final class GivePercentLifeSimulator implements EffectSimulator { | ||
@Override | ||
public void simulate(CastSimulation simulation, AI ai, CastScope.EffectScope<? extends FighterData, ? extends BattlefieldCell> effect) { | ||
final FighterData caster = ai.fighter(); | ||
final int heal = EffectValue.create(effect.effect(), caster, caster).value() * caster.life().current() / 100; | ||
|
||
simulation.addDamage(Interval.of(heal), caster); | ||
|
||
for (FighterData target : effect.targets()) { | ||
if (!target.equals(caster)) { | ||
simulation.addHeal(Interval.of(heal), target); | ||
} | ||
} | ||
} | ||
} |
105 changes: 105 additions & 0 deletions
105
...fr/quatrevieux/araknemu/game/fight/ai/simulation/effect/GivePercentLifeSimulatorTest.java
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,105 @@ | ||
/* | ||
* This file is part of Araknemu. | ||
* | ||
* Araknemu is free software: you can redistribute it and/or modify | ||
* it under the terms of the GNU Lesser General Public License as published by | ||
* the Free Software Foundation, either version 3 of the License, or | ||
* (at your option) any later version. | ||
* | ||
* Araknemu is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU Lesser General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU Lesser General Public License | ||
* along with Araknemu. If not, see <https://www.gnu.org/licenses/>. | ||
* | ||
* Copyright (c) 2017-2023 Vincent Quatrevieux | ||
*/ | ||
|
||
package fr.quatrevieux.araknemu.game.fight.ai.simulation.effect; | ||
|
||
import fr.quatrevieux.araknemu.data.value.EffectArea; | ||
import fr.quatrevieux.araknemu.game.fight.Fight; | ||
import fr.quatrevieux.araknemu.game.fight.FightBaseCase; | ||
import fr.quatrevieux.araknemu.game.fight.ai.FighterAI; | ||
import fr.quatrevieux.araknemu.game.fight.ai.action.logic.NullGenerator; | ||
import fr.quatrevieux.araknemu.game.fight.ai.simulation.CastSimulation; | ||
import fr.quatrevieux.araknemu.game.fight.castable.CastScope; | ||
import fr.quatrevieux.araknemu.game.fight.castable.effect.Element; | ||
import fr.quatrevieux.araknemu.game.fight.fighter.Fighter; | ||
import fr.quatrevieux.araknemu.game.fight.fighter.player.PlayerFighter; | ||
import fr.quatrevieux.araknemu.game.fight.map.FightCell; | ||
import fr.quatrevieux.araknemu.game.spell.Spell; | ||
import fr.quatrevieux.araknemu.game.spell.SpellConstraints; | ||
import fr.quatrevieux.araknemu.game.spell.effect.SpellEffect; | ||
import fr.quatrevieux.araknemu.game.spell.effect.area.CellArea; | ||
import fr.quatrevieux.araknemu.game.spell.effect.area.CircleArea; | ||
import fr.quatrevieux.araknemu.game.spell.effect.target.SpellEffectTarget; | ||
import org.junit.jupiter.api.BeforeEach; | ||
import org.junit.jupiter.api.Test; | ||
import org.mockito.Mockito; | ||
|
||
import static org.junit.jupiter.api.Assertions.*; | ||
|
||
class GivePercentLifeSimulatorTest extends FightBaseCase { | ||
private Fight fight; | ||
private PlayerFighter fighter; | ||
private Fighter target; | ||
private FighterAI ai; | ||
|
||
@Override | ||
@BeforeEach | ||
public void setUp() throws Exception { | ||
super.setUp(); | ||
|
||
fight = createFight(); | ||
fighter = player.fighter(); | ||
target = other.fighter(); | ||
|
||
fighter.init(); | ||
target.init(); | ||
|
||
target.life().alter(target, -30); | ||
|
||
ai = new FighterAI(fighter, fight, new NullGenerator()); | ||
} | ||
|
||
@Test | ||
void simulateWithoutTarget() { | ||
CastSimulation simulation = simulate(); | ||
|
||
assertEquals(0, simulation.enemiesLife()); | ||
assertEquals(-29, simulation.selfLife()); | ||
} | ||
|
||
@Test | ||
void simulateWithTarget() { | ||
fighter.move(fight.map().get(182)); | ||
target.move(fight.map().get(196)); | ||
|
||
CastSimulation simulation = simulate(); | ||
|
||
assertEquals(29, simulation.enemiesLife()); | ||
assertEquals(-29, simulation.selfLife()); | ||
} | ||
|
||
private CastSimulation simulate() { | ||
SpellEffect effect = Mockito.mock(SpellEffect.class); | ||
Spell spell = Mockito.mock(Spell.class); | ||
SpellConstraints constraints = Mockito.mock(SpellConstraints.class); | ||
|
||
Mockito.when(effect.min()).thenReturn(10); | ||
Mockito.when(effect.area()).thenReturn(new CircleArea(new EffectArea(EffectArea.Type.CIRCLE, 1))); | ||
Mockito.when(effect.target()).thenReturn(SpellEffectTarget.DEFAULT); | ||
Mockito.when(spell.constraints()).thenReturn(constraints); | ||
Mockito.when(constraints.freeCell()).thenReturn(false); | ||
|
||
CastSimulation simulation = new CastSimulation(spell, fighter, fighter.cell()); | ||
|
||
CastScope<Fighter, FightCell> scope = makeCastScope(fighter, spell, effect, fighter.cell()); | ||
new GivePercentLifeSimulator().simulate(simulation, ai, scope.effects().get(0)); | ||
|
||
return simulation; | ||
} | ||
} |