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feat(ai): Add steal characteristic simulator
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...fr/quatrevieux/araknemu/game/fight/ai/simulation/effect/StealCharacteristicSimulator.java
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/* | ||
* This file is part of Araknemu. | ||
* | ||
* Araknemu is free software: you can redistribute it and/or modify | ||
* it under the terms of the GNU Lesser General Public License as published by | ||
* the Free Software Foundation, either version 3 of the License, or | ||
* (at your option) any later version. | ||
* | ||
* Araknemu is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU Lesser General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU Lesser General Public License | ||
* along with Araknemu. If not, see <https://www.gnu.org/licenses/>. | ||
* | ||
* Copyright (c) 2017-2019 Vincent Quatrevieux | ||
*/ | ||
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package fr.quatrevieux.araknemu.game.fight.ai.simulation.effect; | ||
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import fr.quatrevieux.araknemu.game.fight.ai.AI; | ||
import fr.quatrevieux.araknemu.game.fight.ai.simulation.CastSimulation; | ||
import fr.quatrevieux.araknemu.game.fight.ai.simulation.SpellScore; | ||
import fr.quatrevieux.araknemu.game.fight.ai.simulation.effect.util.Formula; | ||
import fr.quatrevieux.araknemu.game.fight.castable.CastScope; | ||
import fr.quatrevieux.araknemu.game.fight.fighter.FighterData; | ||
import fr.quatrevieux.araknemu.game.fight.map.BattlefieldCell; | ||
import fr.quatrevieux.araknemu.game.spell.effect.SpellEffect; | ||
import fr.quatrevieux.araknemu.game.world.creature.characteristics.Characteristics; | ||
import org.checkerframework.checker.index.qual.Positive; | ||
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/** | ||
* Simulator for simple steal characteristic effect | ||
* | ||
* @see fr.quatrevieux.araknemu.game.fight.castable.effect.handler.characteristic.StealCharacteristicHandler The simulated effect handler | ||
*/ | ||
public final class StealCharacteristicSimulator implements EffectSimulator { | ||
private final @Positive int multiplier; | ||
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/** | ||
* Creates without multiplier | ||
*/ | ||
public StealCharacteristicSimulator() { | ||
this(1); | ||
} | ||
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/** | ||
* Creates with defining a multiplier | ||
* | ||
* @param multiplier The value multiplier. Must be positive | ||
*/ | ||
public StealCharacteristicSimulator(@Positive int multiplier) { | ||
this.multiplier = multiplier; | ||
} | ||
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@Override | ||
public void simulate(CastSimulation simulation, AI ai, CastScope.EffectScope<? extends FighterData, ? extends BattlefieldCell> effect) { | ||
final FighterData caster = ai.fighter(); | ||
final int duration = Formula.capedDuration(effect.effect().duration()); | ||
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final double value = (effect.effect().max() < effect.effect().min() ? effect.effect().min() : (double) (effect.effect().min() + effect.effect().max()) / 2) | ||
* multiplier | ||
* duration | ||
; | ||
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for (FighterData target : effect.targets()) { | ||
if (target.equals(caster)) { | ||
continue; | ||
} | ||
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simulation.addBoost(-value, target); | ||
simulation.addBoost(value, caster); | ||
} | ||
} | ||
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@Override | ||
public void score(SpellScore score, SpellEffect effect, Characteristics characteristics) { | ||
final int min = effect.min(); | ||
final int max = Math.max(effect.max(), min); | ||
final int value = (min + max) * multiplier / 2; | ||
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// Only take in account the malus | ||
score.addDebuff(value); | ||
} | ||
} |
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...uatrevieux/araknemu/game/fight/ai/simulation/effect/StealCharacteristicSimulatorTest.java
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/* | ||
* This file is part of Araknemu. | ||
* | ||
* Araknemu is free software: you can redistribute it and/or modify | ||
* it under the terms of the GNU Lesser General Public License as published by | ||
* the Free Software Foundation, either version 3 of the License, or | ||
* (at your option) any later version. | ||
* | ||
* Araknemu is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU Lesser General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU Lesser General Public License | ||
* along with Araknemu. If not, see <https://www.gnu.org/licenses/>. | ||
* | ||
* Copyright (c) 2017-2019 Vincent Quatrevieux | ||
*/ | ||
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package fr.quatrevieux.araknemu.game.fight.ai.simulation.effect; | ||
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import fr.quatrevieux.araknemu.data.value.EffectArea; | ||
import fr.quatrevieux.araknemu.game.fight.Fight; | ||
import fr.quatrevieux.araknemu.game.fight.FightBaseCase; | ||
import fr.quatrevieux.araknemu.game.fight.ai.FighterAI; | ||
import fr.quatrevieux.araknemu.game.fight.ai.action.logic.NullGenerator; | ||
import fr.quatrevieux.araknemu.game.fight.ai.simulation.CastSimulation; | ||
import fr.quatrevieux.araknemu.game.fight.ai.simulation.SpellScore; | ||
import fr.quatrevieux.araknemu.game.fight.castable.CastScope; | ||
import fr.quatrevieux.araknemu.game.fight.fighter.Fighter; | ||
import fr.quatrevieux.araknemu.game.fight.fighter.player.PlayerFighter; | ||
import fr.quatrevieux.araknemu.game.fight.map.FightCell; | ||
import fr.quatrevieux.araknemu.game.spell.Spell; | ||
import fr.quatrevieux.araknemu.game.spell.SpellConstraints; | ||
import fr.quatrevieux.araknemu.game.spell.effect.SpellEffect; | ||
import fr.quatrevieux.araknemu.game.spell.effect.area.CellArea; | ||
import fr.quatrevieux.araknemu.game.spell.effect.area.CircleArea; | ||
import fr.quatrevieux.araknemu.game.spell.effect.target.SpellEffectTarget; | ||
import org.junit.jupiter.api.BeforeEach; | ||
import org.junit.jupiter.api.Test; | ||
import org.mockito.Mockito; | ||
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import static org.junit.jupiter.api.Assertions.assertEquals; | ||
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class StealCharacteristicSimulatorTest extends FightBaseCase { | ||
private Fight fight; | ||
private PlayerFighter fighter; | ||
private PlayerFighter target; | ||
private FighterAI ai; | ||
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@Override | ||
@BeforeEach | ||
public void setUp() throws Exception { | ||
super.setUp(); | ||
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fight = createFight(); | ||
fighter = player.fighter(); | ||
target = other.fighter(); | ||
ai = new FighterAI(fighter, fight, new NullGenerator()); | ||
} | ||
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@Test | ||
void simulateSimple() { | ||
StealCharacteristicSimulator simulator = new StealCharacteristicSimulator(); | ||
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SpellEffect effect = Mockito.mock(SpellEffect.class); | ||
Spell spell = Mockito.mock(Spell.class); | ||
SpellConstraints constraints = Mockito.mock(SpellConstraints.class); | ||
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Mockito.when(effect.min()).thenReturn(10); | ||
Mockito.when(effect.area()).thenReturn(new CellArea()); | ||
Mockito.when(effect.target()).thenReturn(SpellEffectTarget.DEFAULT); | ||
Mockito.when(spell.constraints()).thenReturn(constraints); | ||
Mockito.when(constraints.freeCell()).thenReturn(false); | ||
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CastSimulation simulation = new CastSimulation(spell, fighter, target.cell()); | ||
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CastScope<Fighter, FightCell> scope = makeCastScope(fighter, spell, effect, target.cell()); | ||
simulator.simulate(simulation, ai, scope.effects().get(0)); | ||
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assertEquals(10, simulation.selfBoost()); | ||
assertEquals(-10, simulation.enemiesBoost()); | ||
} | ||
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@Test | ||
void shouldIgnoreSelfTarget() { | ||
StealCharacteristicSimulator simulator = new StealCharacteristicSimulator(); | ||
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SpellEffect effect = Mockito.mock(SpellEffect.class); | ||
Spell spell = Mockito.mock(Spell.class); | ||
SpellConstraints constraints = Mockito.mock(SpellConstraints.class); | ||
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Mockito.when(effect.min()).thenReturn(10); | ||
Mockito.when(effect.area()).thenReturn(new CellArea()); | ||
Mockito.when(effect.target()).thenReturn(SpellEffectTarget.DEFAULT); | ||
Mockito.when(spell.constraints()).thenReturn(constraints); | ||
Mockito.when(constraints.freeCell()).thenReturn(false); | ||
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CastSimulation simulation = new CastSimulation(spell, fighter, fighter.cell()); | ||
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CastScope<Fighter, FightCell> scope = makeCastScope(fighter, spell, effect, fighter.cell()); | ||
simulator.simulate(simulation, ai, scope.effects().get(0)); | ||
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assertEquals(0, simulation.selfBoost()); | ||
assertEquals(0, simulation.enemiesBoost()); | ||
} | ||
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@Test | ||
void simulateBuff() { | ||
StealCharacteristicSimulator simulator = new StealCharacteristicSimulator(); | ||
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SpellEffect effect = Mockito.mock(SpellEffect.class); | ||
Spell spell = Mockito.mock(Spell.class); | ||
SpellConstraints constraints = Mockito.mock(SpellConstraints.class); | ||
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Mockito.when(effect.min()).thenReturn(10); | ||
Mockito.when(effect.area()).thenReturn(new CellArea()); | ||
Mockito.when(effect.target()).thenReturn(SpellEffectTarget.DEFAULT); | ||
Mockito.when(effect.duration()).thenReturn(2); | ||
Mockito.when(spell.constraints()).thenReturn(constraints); | ||
Mockito.when(constraints.freeCell()).thenReturn(false); | ||
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CastSimulation simulation = new CastSimulation(spell, fighter, target.cell()); | ||
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CastScope<Fighter, FightCell> scope = makeCastScope(fighter, spell, effect, target.cell()); | ||
simulator.simulate(simulation, ai, scope.effects().get(0)); | ||
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assertEquals(20, simulation.selfBoost()); | ||
assertEquals(-20, simulation.enemiesBoost()); | ||
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Mockito.when(effect.duration()).thenReturn(5); | ||
simulation = new CastSimulation(spell, fighter, target.cell()); | ||
scope = makeCastScope(fighter, spell, effect, target.cell()); | ||
simulator.simulate(simulation, ai, scope.effects().get(0)); | ||
assertEquals(50, simulation.selfBoost()); | ||
assertEquals(-50, simulation.enemiesBoost()); | ||
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Mockito.when(effect.duration()).thenReturn(20); | ||
simulation = new CastSimulation(spell, fighter, target.cell()); | ||
scope = makeCastScope(fighter, spell, effect, target.cell()); | ||
simulator.simulate(simulation, ai, scope.effects().get(0)); | ||
assertEquals(100, simulation.selfBoost()); | ||
assertEquals(-100, simulation.enemiesBoost()); | ||
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Mockito.when(effect.duration()).thenReturn(-1); | ||
simulation = new CastSimulation(spell, fighter, target.cell()); | ||
scope = makeCastScope(fighter, spell, effect, target.cell()); | ||
simulator.simulate(simulation, ai, scope.effects().get(0)); | ||
assertEquals(100, simulation.selfBoost()); | ||
assertEquals(-100, simulation.enemiesBoost()); | ||
} | ||
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@Test | ||
void simulateArea() { | ||
Fight fight = fightBuilder() | ||
.addSelf(fb -> fb.cell(220)) | ||
.addEnemy(fb -> fb.player(other).cell(124)) | ||
.addEnemy(fb -> fb.cell(125)) | ||
.build(true) | ||
; | ||
fight.nextState(); | ||
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fighter = player.fighter(); | ||
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ai = new FighterAI(fighter, fight, new NullGenerator()); | ||
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StealCharacteristicSimulator simulator = new StealCharacteristicSimulator(); | ||
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SpellEffect effect = Mockito.mock(SpellEffect.class); | ||
Spell spell = Mockito.mock(Spell.class); | ||
SpellConstraints constraints = Mockito.mock(SpellConstraints.class); | ||
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Mockito.when(effect.min()).thenReturn(10); | ||
Mockito.when(effect.area()).thenReturn(new CircleArea(new EffectArea(EffectArea.Type.CIRCLE, 10))); | ||
Mockito.when(effect.target()).thenReturn(SpellEffectTarget.DEFAULT); | ||
Mockito.when(spell.constraints()).thenReturn(constraints); | ||
Mockito.when(constraints.freeCell()).thenReturn(false); | ||
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CastSimulation simulation = new CastSimulation(spell, fighter, fight.map().get(124)); | ||
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CastScope<Fighter, FightCell> scope = makeCastScope(fighter, spell, effect, fight.map().get(124)); | ||
simulator.simulate(simulation, ai, scope.effects().get(0)); | ||
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assertEquals(20, simulation.selfBoost()); | ||
assertEquals(-20, simulation.enemiesBoost()); | ||
} | ||
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@Test | ||
void scorePositive() { | ||
StealCharacteristicSimulator simulator = new StealCharacteristicSimulator(); | ||
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SpellEffect effect = Mockito.mock(SpellEffect.class); | ||
Spell spell = Mockito.mock(Spell.class); | ||
SpellConstraints constraints = Mockito.mock(SpellConstraints.class); | ||
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Mockito.when(effect.min()).thenReturn(2); | ||
Mockito.when(effect.max()).thenReturn(3); | ||
Mockito.when(effect.area()).thenReturn(new CellArea()); | ||
Mockito.when(effect.target()).thenReturn(SpellEffectTarget.DEFAULT); | ||
Mockito.when(spell.constraints()).thenReturn(constraints); | ||
Mockito.when(constraints.freeCell()).thenReturn(false); | ||
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SpellScore score = new SpellScore(); | ||
simulator.score(score, effect, fighter.characteristics()); | ||
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assertEquals(2.0, score.score()); | ||
assertEquals(2.0, score.debuff()); | ||
} | ||
} |