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Skybox Improvements #92
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so, the bottomless pits will be procedurally generated. this is VERY good, this should make it so no two bottomless pits are the same! |
how will this work to generate vacuum tubes, BTS fluorescent lights, etc in pits procedurally? |
I'm splitting the map up into a 512-sized grid (4x4 editor blocks), and filling in space around chambers with randomised instances. That'll add the decoration. I don't think I'll generate vactubes that span the bottoms of bottomless pits, players might think they can jump down onto them. |
Maybe these skyboxes can also just be items with a timer thing to select On Tue, Jul 28, 2015 at 3:59 AM, TeamSpen210 notifications@github.com
[image: Ice Network 2014] |
With instances around the map you should be able to create a skybox wall item like in your addons to show thins like ex. Wheatley BTS or Test Shaft. |
3D skyboxes are gone, but this process seems like it could still apply well to chamber exteriors. |
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