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Chamber Exteriors (Bottomless Pits / 3d Skyboxes) #3891
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Might want to move this to BEE2.4 since it's a compiler feature. |
I can never tell, I thought it would be best here since its both compiler and style packages. |
In BEEmod/BEE2.4#92 TeamSpen detailed how 3D skybox generation would probably work, seems like this could mostly apply to chamber exteriors as well:
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Since this is a fairly major feature (which a lot of people have indirectly been asking about), I'm going to pin it. We can unpin it if a major bug comes up which needs to be pinned instead. |
Seeing as skyboxes/bottomless pits are being affected by this, should they be split off into separate settings/itemvars? Chamber exteriors really feel like they should be style-locked(eg. no Portal 1 chambers inside enrichment spheres), but lumping the fog colors and bottomless pits into it wouldn't be a good idea. I think bottomless pits should become an itemvar of goo, and fog colors should become their own separate menu, that can be picked regardless of style. |
This would be cool if a "Surface" style existed |
This will be replacing bottomless pits and will be style locked like how items, hallways, etc are locked specially to their style. You can't really have a new aperture elevator in an old aperture environment. We could have the elevator style tied to the environment chosen, but that opens up many other complications not worth dealing with. How goo opens up will most likely be a setting an based on if space is available (IE is there room for the player to fall). Also the dynamic chamber interior decor system will tie to this system and create holes in walls the reveal the exterior if the player so desires, as well as items may do it as well if they support it. |
We're not implementing new "quirky" styles. We still plan on adding styles but they are all already planned and we're not doing more. Feel free to make it yourself however in a UCP |
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this seems cool is it going to come someday? (or is it already added? idk) |
They're not being worked on yet, I guess the issue should specify that. |
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I'm just going to lock this for now, I don't think there's much more useful things to be said until this is actually being worked on. |
The chamber exterior system is going to replace the old 3D skyboxes and bottomless pits. The aim is to build a map around the PeTI chamber for BTS or Old Aperture enrichment spheres. This is a long list of features that this system needs to have.
Chamber exteriors are not currently being worked on, but are planned for the future.
List is a WIP and subject to change
Clean
Overgrown
Wheatley
Portal 1
Old Aperture
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