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Also see additional information at the bottom for more information and templates
Key
Server side only (only allow the running of the function on the server side)
Client side only (only allow the running of the function on the client side)
Client side sync (request the server to change the value, server then changes the value and replies to the client allowing the change)
Server side sync (only server allows running of the function and send to all clients the value changed and clients update the value/call original function)
Synced
Method/Field Name
Sync Type
Additional Information
IsVisualDirty
Server Sync
ItemRoster
Server Sync
LevelMaskIsDirty
Server Sync
MapEventSide
Server Sync
MemberRoster
Server Sync
MobileParty
Server Sync
PrisonRoster
Server Sync
RandomValue
Server Sync
Settlement
Server Sync
Deferred
None
Externally Deferred
None
Non-Synced
None
Intended Design
You are expected to only sync the property setters.
Try using the new autosync tool
Description
Also see additional information at the bottom for more information and templates
Key
Server side only (only allow the running of the function on the server side)
Client side only (only allow the running of the function on the client side)
Client side sync (request the server to change the value, server then changes the value and replies to the client allowing the change)
Server side sync (only server allows running of the function and send to all clients the value changed and clients update the value/call original function)
Synced
Deferred
None
Externally Deferred
None
Non-Synced
None
Intended Design
You are expected to only sync the property setters.
Try using the new autosync tool
Location
Create a branch based from development
Related Issues
Blocked by:
Requirements
N/A
Additional information
Using the GameInterface Service Tempale create commands to test the synced values.
Definition of Done
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