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Sync SiegeEvent fields/props #1027
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brodrigz
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garrettluskey
requested changes
Nov 9, 2024
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Assert.True(client.ObjectManager.TryGetObject<BesiegerCamp>(besiegerCampId, out var clientBesiegerCamp)); | ||
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Assert.True(clientBesiegerCamp == SiegeEvent.BesiegerCamp); |
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Suggested change
Assert.True(clientBesiegerCamp == SiegeEvent.BesiegerCamp); | |
Assert.Same(clientBesiegerCamp == SiegeEvent.BesiegerCamp); |
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Assert.True(client.ObjectManager.TryGetObject<Settlement>(besiegedSettlementId, out var clientBesiegedSettlement)); | ||
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Assert.True(clientBesiegedSettlement == SiegeEvent.BesiegedSettlement); |
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Suggested change
Assert.True(clientBesiegedSettlement == SiegeEvent.BesiegedSettlement); | |
Assert.Same(clientBesiegedSettlement == SiegeEvent.BesiegedSettlement); |
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PR Checklist
Please check if your PR fulfills the following requirements:
PR Type
What kind of change does this PR introduce?
What is the current behavior?
SiegeEvent fields and props not synced
What is the new behavior?
Resolves #917
Resolves #916
Syncs Fields: BesiegedSettlement, BesiegerCamp, _isBesiegerDefeated
Syncs Props: SiegeStartTime
Adds E2E
Other information
The first commit was made entirely by running
coop-create all "TaleWorlds.CampaignSystem.Siege.SiegeEvent, TaleWorlds.CampaignSystem" --members BesiegedSettlement BesiegerCamp _isBesiegerDefeated SiegeStartTime
This PR is also a proof of concept for the new scaffolding CLI, by reviewing it you are also reviewing the CLI's template files.