Commands
- space - start/stop 4D noise evolution
- enter - toggle phong/transparent rendering
Description
This is my 2009 C/C++/OpenGL Experiment
It uses OpenGL 2.1 and is inspired to Render to 3D Texture example of OpenGL NVidia SDK 10.5.
I just added a recent Visual Studio 2017 project solution, changed GLUT with GLFW, and used my VirtualGizmo3D 3D object manipulator/orienteering.
For now only a Windows VisualStudio project/solution is available, but the project is portable on other Operating Systems. Soon available (hope) also a CMake file.
To build is need GLFW Library, other tools (glad, glm, virtualGizmo) are included.