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Cesium for Omniverse v0.17.0

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@lilleyse lilleyse released this 01 Feb 20:29
· 232 commits to main since this release

πŸš€ Get Started

This release requires Kit 105.1 (USD Composer 2023.2.0 or above).

For installation instructions, see Cesium for Omniverse Quickstart.

Have questions? Ask them on the community forum.

πŸ•™ Change Log

  • Breaking changes for globe anchors:
    • Removed anchor_xform_at_path. Globe anchors can now be created directly in USD.
    • Split cesium:anchor:geographicCoordinates into separate properties: cesium:anchor:latitude, cesium:anchor:longitude, cesium:anchor:height.
    • Globe anchors no longer add a transform:cesium op to the attached prim. Instead the translate, rotateXYZ, and scale ops are modified directly.
    • Removed cesium:anchor:rotation and cesium:anchor:scale. Instead, use UsdGeom.XformCommonAPI to modify the globe anchor's local rotation and scale.
    • Globe anchors now use the scene's default georeference if cesium:georeferenceBinding is empty.
    • For migrating existing USD files, see CesiumGS/cesium-omniverse-samples#13
  • Breaking changes for imagery layers:
    • CesiumImagery was renamed to CesiumRasterOverlay and is now an abstract class. To create ion raster overlays, use CesiumIonRasterOverlay.
    • MDL changes: cesium_imagery_layer_float4 was renamed to cesium_raster_overlay_float4 and imagery_layer_index was renamed to raster_overlay_index.
    • ion raster overlays now use the scene's default ion server if cesium:ionServerBinding is empty.
  • Breaking change for tilesets:
    • Tilesets must now reference raster overlays with cesium:rasterOverlayBinding.
    • Tilesets now use the scene's default georeference if cesium:georeferenceBinding is empty.
    • Tilesets now uses the scene's default ion server if cesium:ionServerBinding is empty.
  • Added support for polygon-based clipping with CesiumPolygonRasterOverlay.
  • Added ability for multiple tilesets referencing the same raster overlay.
  • Added ability to reorder raster overlays in UI.
  • Added context menu options for adding raster overlays to tilesets.
  • Fixed multiple globe anchor related issues.
  • Fixed excessive property warnings when using custom materials.
  • Fixed adding raster overlays to selected tileset in the Add Assets UI.
  • Fixed loading 3D Tiles 1.1 implicit tilesets.