Cesium for Omniverse v0.17.0
π Get Started
This release requires Kit 105.1 (USD Composer 2023.2.0 or above).
For installation instructions, see Cesium for Omniverse Quickstart.
Have questions? Ask them on the community forum.
π Change Log
- Breaking changes for globe anchors:
- Removed
anchor_xform_at_path
. Globe anchors can now be created directly in USD. - Split
cesium:anchor:geographicCoordinates
into separate properties:cesium:anchor:latitude
,cesium:anchor:longitude
,cesium:anchor:height
. - Globe anchors no longer add a
transform:cesium
op to the attached prim. Instead thetranslate
,rotateXYZ
, andscale
ops are modified directly. - Removed
cesium:anchor:rotation
andcesium:anchor:scale
. Instead, useUsdGeom.XformCommonAPI
to modify the globe anchor's local rotation and scale. - Globe anchors now use the scene's default georeference if
cesium:georeferenceBinding
is empty. - For migrating existing USD files, see CesiumGS/cesium-omniverse-samples#13
- Removed
- Breaking changes for imagery layers:
CesiumImagery
was renamed toCesiumRasterOverlay
and is now an abstract class. To create ion raster overlays, useCesiumIonRasterOverlay
.- MDL changes:
cesium_imagery_layer_float4
was renamed tocesium_raster_overlay_float4
andimagery_layer_index
was renamed toraster_overlay_index
. - ion raster overlays now use the scene's default ion server if
cesium:ionServerBinding
is empty.
- Breaking change for tilesets:
- Tilesets must now reference raster overlays with
cesium:rasterOverlayBinding
. - Tilesets now use the scene's default georeference if
cesium:georeferenceBinding
is empty. - Tilesets now uses the scene's default ion server if
cesium:ionServerBinding
is empty.
- Tilesets must now reference raster overlays with
- Added support for polygon-based clipping with
CesiumPolygonRasterOverlay
. - Added ability for multiple tilesets referencing the same raster overlay.
- Added ability to reorder raster overlays in UI.
- Added context menu options for adding raster overlays to tilesets.
- Fixed multiple globe anchor related issues.
- Fixed excessive property warnings when using custom materials.
- Fixed adding raster overlays to selected tileset in the Add Assets UI.
- Fixed loading 3D Tiles 1.1 implicit tilesets.