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Read ConsoleID register, if available
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RocketRobz committed Apr 25, 2024
1 parent ab04f98 commit e5d85dd
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Showing 2 changed files with 37 additions and 21 deletions.
49 changes: 28 additions & 21 deletions arm7/source/main.c
Original file line number Diff line number Diff line change
Expand Up @@ -145,31 +145,38 @@ int main() {
}

if (isDSiMode() || ((REG_SCFG_EXT & BIT(17)) && (REG_SCFG_EXT & BIT(18)))) {
/*for (int i = 0; i < 8; i++) {
*(u8*)(0x2FFFD00+i) = *(u8*)(0x4004D07-i); // Get ConsoleID
}*/

// For getting ConsoleID without reading from 0x4004D00...

u8 base[16]={0};
u8 in[16]={0};
u8 iv[16]={0};
u8 *scratch=(u8*)0x02F00200;
u8 *out=(u8*)0x02F00000;
u8 *key3=(u8*)0x40044D0;

aes(in, base, iv, 2);

//write consecutive 0-255 values to any byte in key3 until we get the same aes output as "base" above - this reveals the hidden byte. this way we can uncover all 16 bytes of the key3 normalkey pretty easily.
//greets to Martin Korth for this trick https://problemkaputt.de/gbatek.htm#dsiaesioports (Reading Write-Only Values)
for(int i=0;i<16;i++){
for(int j=0;j<256;j++){
*(key3+i)=j & 0xFF;
aes(in, scratch, iv, 2);
if(!memcmp(scratch, base, 16)){
out[i]=j;
//hit++;
break;
memset(out, 0, 16);

// first check whether we can read the console ID directly and it was not hidden by SCFG
if (((*(vu16*)0x04004000) & (1u << 10)) == 0 && ((*(vu8*)0x04004D08) & 0x1) == 0)
{
// The console id registers are readable, so use them!
memcpy(out, (u8*)0x04004D00, 8);
}
if(out[0] == 0 || out[1] == 0) {
u8 base[16]={0};
u8 in[16]={0};
u8 iv[16]={0};
u8 *scratch=(u8*)0x02F00200;
u8 *key3=(u8*)0x40044D0;

aes(in, base, iv, 2);

//write consecutive 0-255 values to any byte in key3 until we get the same aes output as "base" above - this reveals the hidden byte. this way we can uncover all 16 bytes of the key3 normalkey pretty easily.
//greets to Martin Korth for this trick https://problemkaputt.de/gbatek.htm#dsiaesioports (Reading Write-Only Values)
for(int i=0;i<16;i++){
for(int j=0;j<256;j++){
*(key3+i)=j & 0xFF;
aes(in, scratch, iv, 2);
if(!memcmp(scratch, base, 16)){
out[i]=j;
//hit++;
break;
}
}
}
}
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9 changes: 9 additions & 0 deletions arm9/source/nandio.c
Original file line number Diff line number Diff line change
Expand Up @@ -31,8 +31,17 @@ void getConsoleID(u8 *consoleID){
u8 key_x[16];////key3_x - contains a DSi console id (which just happens to be the LFCS on 3ds)
u8 key_y[16] = {0x76, 0xDC, 0xB9, 0x0A, 0xD3, 0xC4, 0x4D, 0xBD, 0x1D, 0xDD, 0x2D, 0x20, 0x05, 0x00, 0xA0, 0xE1}; //key3_y NAND constant

u8 empty_buff[8] = {0};

tonccpy(key, fifo, 16); //receive the goods from arm7

if(memcmp(key + 8, empty_buff, 8) == 0)
{
//we got the consoleid directly or nothing at all, don't treat this as key3 output
tonccpy(consoleID, key, 8);
return;
}

F_XY_reverse((uint32_t*)key, (uint32_t*)key_xy); //work backwards from the normalkey to get key_x that has the consoleID

for(int i=0;i<16;i++){
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