Releases: Deadrik/TFCraft
Releases · Deadrik/TFCraft
0.79.29
Tweaks
- Baby sheep color is now based off of the color of the parents like in vanilla Minecraft, instead of all baby sheep always being white.
- Magic damage now does 25 HP of damage instead of the vanilla 1 HP. The primary example of magic damage is poison potions.
- Added consistency to checks for rain exposure.
- Torches burn out in fewer conditions.
- Barrels fill up in more conditions.
- Crops can now be protected from the snow.
- Smoke racks can now be protected from the rain.
- Flint and Steel now plays the "click" sound when creating firepits and forges, as well as when lighting firepits, forges and pit kilns.
Bug Fixes
- Fixed rare case of crop growth rate being a negative value.
- Fixed decay protection system not being properly applied to food.
- Animals now properly store all of the genetic modifiers of the father when breeding.
- Fixed IndexOutOfBounds crash when rendering the texture on a protection meter when the buffer config option is set to a value larger than 24.
- Fixed alcohol quantum entanglement exploit.
- Fixed chisel taking durability damage when using smooth mode on a non raw stone block.
- Fixed scythes losing their smithing bonus when used to break leaves or crops.
- Fixed inconsistent checking of valid blocks surrounding the forge.
- Attempted to fix the solid-side checks for blocks chiseled using stair mode.
- The testing I did shows it working better, but bit logic can be confusing so I don't promise it's 100% fixed -Kitty
- Firepits can now be created on blocks with just a solid top face, instead of requiring an opaque cube.
- Note: the no firepits on blocks of wooden or cloth material rule is still enforced.
- Fixed flint and steel not working on the top face of wood or cloth material blocks due to firepit creation logic.
- Fixed solid-side check for blocks chiseled using slab mode being inaccurate when using the TFC_Core method to check rather than the check written in the block class itself.
- Fixed horizontal support beams replacing blocks when placed between two vertical support beams.
0.79.28
Bug Fixes
- Fixed login crash due to the client attempting to render the HUD before the player has finished logging in.
- Fixed smithing efficiency bonus being applied to all blocks, instead of just blocks the tool is effective on.
- Fixed sapling time-stamp resetting when growing into a tree fails due to not enough space. Added WAILA message for saplings that do not have enough space to grow that will not disappear until the sapling grows into a tree, as constantly scanning to see if space has been cleared is resource intensive.
- Fixed rare case of the old double chest crash when trying to place a non-oak chest next to an oak single chest.
0.79.27
New Features
- Added WAILA support for protection meters.
- Added config option to disable the tool mode indicator.
Tweaks
- Seeds for hardy crops can be planted regardless of the current temperature.
- Removed leftover calls to unfinished, unimplemented, body temperature system. Should create slight performance increases.
- Widened core sample scan range for surface nugget spawning.
- All extra items obtained from crafting recipes such as hides from scraping sheepskin and straw from refining grain are dropped at the player's feet instead of first attempting to place it in their inventory.
- Grass can now spread to blocks with indirect sky access (e.g. blocks underneath transparent blocks like glass or fences).
- Floating grass that is within range of support beams will not convert to dirt when receiving a block update.
Bug Fixes
- Fixed missing NBT data error message using display name instead of unlocalized name, resulting in random crashes when looking up recipes for food.
- Cleaned up food crafting recipes so both the input and the output displayed have the blank NBT tags.
- Fixed dough making not consuming enough grain due to the negative decay value on extremely fresh or cheated-in foods.
- Removed some leftover references to the old dual-ores that would appear when using addons like NEI.
- Fixed block exist check in fungi spawning using vanilla's weird coordinate system.
- Fixed being able to pick up lava and hot spring water with a barrel or large vessel.
- Fixed possible liquid dupe exploit.
- Fixed buggy plum tree leaves. All buggy plum leaf blocks must be broken manually for new bug-free plum leaf blocks to grow.
- Fixed decay tag truncating causing some foods to last indefinitely if the initial tick created a small enough amount of decay.
- Fixed milk buckets that have been filled from a barrel or large vessel missing their NBT data.
- Fixed spawn protection capping out at 180 days regardless of config setting.
- Fixed server/client config sync issues for ore unit and timer config options.
- Fixed synced config options from servers being applied to single player worlds if the player does not restart the game after logging out of the server.
- Fixed issue with hot, unworked items that are hit or drawn in the anvil not displaying the "This item has been worked" tooltip since the arrow was not moved.
- Fixed extra unit obtained from pouring liquid unshaped metal into a crucible or another mold.
- Fixed baby animals occasionally spawning inside of blocks and dying if the mother was standing right next to the block when giving birth.
0.79.26
Upgraded to Forge 10.13.4.1558
New Features
- The prospector's pick now works with all blocks put into the TFCOres.cfg file in addition to TFC ore blocks.
- Added config option for crops on farmland dropping seeds when they die of natural causes such as old age, freezing temperatures, or not enough sunlight.
- Added clearchunk debug command used to strip the surface blocks off of a chunk to reveal the raw stone below.
- Added tree layers to debug info overlay.
- Added WAILA support to distinguish between the different water plants.
- Barrels and Large Vessels now have greyed out slots when sealed to make it a bit more obvious that the slots cannot be interacted with until the container is unsealed.
- Added localization support for "This item has been worked" tooltip.
Tweaks
- Completely cooled, completely full, unshaped ingots now stack to 32.
- Blueprint Cleanup
- Added help tooltips to blueprints.
- Removed "BR:" prefix from blueprint item names.
- Added chat error message for attempting to use a blueprint without having a hammer or chisel.
- Snow can no longer accumulate on top of pottery blocks
- StripChunkCommand will not remove any blocks found in the TFCOres.cfg file, in addition to TFC ore blocks.
- Ore that is mined without the proper tool will drop nothing. Hammers can be used to break ore blocks, although it will take the same time as breaking the block by hand, and will only drop the nugget version of the ore. Minerals will drop nothing, as they do not have nugget versions.
- Kimberlite will now always drop at least a chipped gem when mined with a proper tool, instead of often dropping nothing.
- Fruit Tree Cleanup
- Growth is now based on year length. Trunk blocks take 1.5 months to grow (at least 6 months from planting until first branch appears), and additional branches take 1 month to grow. Leaf blocks can grow every 2 days regardless of year length.
- Growth cannot occur during winter months regardless of temperature, but will catch up for the lost time in the spring.
- Branches will not grow unless the trunk is at the maximum height of 4 blocks.
- Newly generated trunk and branch blocks are more likely to also generate with a few leaf blocks.
- Food and Thirst no longer deplete while debug mode is enabled.
- WAILA display for smoke rack now uses verbs instead of nouns to make it more clear that the smoking and drying is in progress, and not complete.
- Firepit input slot has been restricted to only items that it can heat up, as well as firestarters and flint & steel.
- Ingots, Double Ingots, Sheets and Double Sheets cannot stack if they are heated, or have been worked.
- Bears are now 10x as likely to attack a nearby player, and move twice as fast.
- Tweaked code for animals to help increase addon compatibility.
- Tweaked cloudberry and cranberry generation. Increased the max bio temp for both by 5 degrees. Fixed the bushes only generating on peat blocks, and not on peat grass blocks. Cloudberry now has higher priority than cranberry for generating on top of a peat deposit.
Bug Fixes
- Fixed NPE caused by last blueprint of stack not being properly deleted.
- Fixed blueprint GUI so under the correct circumstances the title displays "Change Rotation" and there is no blinking cursor in the text box to make it more obvious what the screen is for.
- Fixed wrought iron knife blades providing their own ceramic mold when melted in a forge.
- Bugged leather racks will no longer cause block updates when they delete themselves.
- Fixed torches extinguishing early if there is a desync between the client and the server.
- Fixed javelins losing their NBT data when thrown.
- Fixed javelins not applying the smithing bonus for attack damage when thrown.
- Fixed unknown/incorrect dirt blocks generating underneath pine and sequoia trees that spawned directly on top of clay, clay grass, peat, or peat grass.
- Fixed time variables not being updated when creating a new world until after world generation was complete.
- Fixed spawn chunks being covered in snow if the world was created immediately after leaving a world that was in the winter months.
- Fixed food stack hotkey combining cheeses with different infusions.
- Fixed food stack hotkey combining food with different smoke profiles.
- Fixed crafting grid output showing incorrect NBT data for refining grains and making dough.
- Fixed not getting straw if grain is refined using shift-click.
- Fixed WAILA header for some ore blocks not using white text.
- Fixed smoke rack string not always updating and turning black when smoking is complete.
- Fixed off-by-one error for WAILA smoking timer display.
- Fixed some big trees not properly generating branches in the leaves.
- Fixed player inventory/crafting grid not respecting slot and item max stack size when shift-clicking.
- Fixed vanilla bug where shift-clicking a crafting output that results in a stack of multiple items will consume some of the items if they cannot all fit in the player's inventory.
- Fixed wooden buckets not posting the FillBucketEvent
0.79.23
- Important: This update breaks compatibility with the majority of TFC addons. Either uninstall all addons, or wait to update TFC until the addons you use are updated to be compatible.
- Some unused/placeholder items have been removed from the game. When you first load up a world you will get an FML notification saying that some items/blocks have been removed. It is safe to hit "Yes" as the items removed were only possible to get through cheating.
New Features
- Field of View (FOV) now changes when the player is sprinting/slowed/flying/using a bow/etc. in the same way as vanilla.
- Lava now lights flammable blocks on fire instead of placing sulfur on them. Note that the range for this is larger than the range of vanilla lava setting blocks on fire.
- Added in-game GUI for the TFCCrafting and TFCOres config files. Crafting config options now sync from the server to connected clients.
- Added config option to disable saplings dropping from harvested leaf blocks, making it so the only way to gather saplings is to gather ones spawning in the grass. Sapling drops are still enabled by default.
- Items in the output slot of the crafting grid now have the NBT data transferred before the item is removed. This means that crafting recipes like making tools with a smithing bonus, dying vessels, and food management will have an item in the output slot that is identical to what the player will get when removing it from the slot.
- Added easier compatibility using the ore dictionary for other mods to add axes, saws, scythes, hammers and knives that will properly behave in the world. e.g. Any tool that is registered as "itemKnife" can be used to gather straw. Any tool that is registered as "itemAxe" can be used to fell an entire tree.
- Added config option to enable the old behavior of bowls always breaking, and clay forming giving 4 bowls.
Tweaks
- Cobblestone created from caving in/exploding raw stone blocks now mines at the same speed as raw stone, and gives 1-3 rock items instead of the cobblestone block.
- Gold pans must now be used by clicking the top face of the block that is underneath the flower water.
- The output crafting slot can no longer be shift-clicked if the output item is a piece of food and the player's inventory is full.
- Year length can no longer be set to a value less than 96. Existing worlds with shorter year lengths will have the value forced to be 96, which may result in some odd behavior. Most of this odd behavior can be fixed by taking note of the current in-game date before updating, and then using debug mode and the buttons on the calendar screen to advance time until it is that date again after updating. Players online while this is done will have their hunger and thirst bars drained, and all of the food in the world will experience at least some decay. Advance time using the largest increments possible first (years, then months, then days) to reduce the amount of food decay that happens.
- Food that cannot be used as an ingredient (e.g. Raw Chicken) can no longer be placed in the food slots of the food prep interface.
- Bears no longer attempt to attack players on peaceful difficulty. Bears and wolves will no longer attack other animals on peaceful difficulty.
- Blast furnace now only accepts iron ore and ISmeltable items registered with a metal type of pig iron.
- Knapping and clay forming achievements now trigger when the item appears in the output slot, instead of when it is taken out of the slot.
- Alloy percentage tweaks to fix the ability to make alloys without all the ingredients.
- Bismuth Bronze is now made with 50-65% Copper instead of 50-70%.
- Red/Blue Steel is now made with 50-55% Black Steel, instead of 50-60%.
- Cooked food no longer appears raw when dropped on the ground as an entity.
Bug Fixes
- Fixed clients being able to see debug information even when the server has the config option disabled.
- Using the /debugmode command on a server will update the client of the player who issued the command to include the extra debug info and buttons. Any players who join while debug is enabled through this command * will also see this information.
- Fixed butchering skill being applied to food dropped by killing zombies.
- Fixed falling cobblestone not dealing damage when coming in contact with players/mobs. Blocks now properly deal 100 HP of damage per block height fallen.
- Fixed propick not displaying the smithing bonus tooltip.
- Fixed tool racks rendering tools backwards when placed on the East/West side of a block.
- Fixed infused string not being transferred when combining/splitting infused cheese. Fixed the S key combining infused cheese with non-infused cheese.
- Fixed meat drops not having variations in flavor profiles.
- Fixed crafting of food adding extra blank/zeroed NBT tags.
- Fixed year length not reverting back after switching from SMP to SSP.
- Fixed food dupe exploit.
- Fixed sandwiches and salads not rendering some ingredients in the tooltip if one of the middle slots was left empty during creation.
- Fixed barrel interaction for IFluidContainerItems.
- Major general code cleanup. Hopefully this will give at least minor performance increases for those on struggling systems.
- Fixed NEI clay dupe exploit.
- Fixed achievement triggers block other crafting event handlers, such as getting the mold back from unshaped ingots.
- Fixed small ore clusters using the vein method for generation.
- Fixed crafting achievements not being triggered when the player shift-clicked the output.
- Fixed tool upgrading exploit possible with the MFR unifier.
- Fixed all vanilla plank blocks being converted to TFC oak plank blocks, instead of just vanilla oak plank blocks.
- Fixed buggy fruit tree saplings that appear normal creating buggy fruit tree logs that crash the game when rendered.
- Fixed TFCOre configuration options like maximum height not working properly.
0.79.21
Version Bump