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  1. Separable-Subsurface-Scattering-Demo Separable-Subsurface-Scattering-Demo Public

    Implementation of the Separable Subsurface Scattering technique from http://www.iryoku.com/separable-sss/ in C++ and Vulkan 1.0

    C++ 39 10

  2. MeshPainter MeshPainter Public

    A proof of concept tool for painting textures in 3D, written in C++ and using Qt and OpenGL. The tool allows to paint a set of PBR ttextures of a single mesh.

    C++ 8 2

  3. VEngine2 VEngine2 Public

    My current hobby game engine written in C++ and using Vulkan and D3D12

    C++ 6 3

  4. Implicit-Surface-Fluid-Rendering Implicit-Surface-Fluid-Rendering Public

    Demonstration of a technique for rendering fluids similar to those found in the video game ‘Portal 2’. Written in C++ with OpenGL 3.3

    C++ 3

  5. VEngine VEngine Public

    C++ 3

  6. Image-Based-Post-Processing-Effects Image-Based-Post-Processing-Effects Public

    Bachelor's Thesis

    C++ 1